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Kupka, František - KatedrálaProjection is a way of representing three-dimensional space in two dimensions. There are numerous types, but they can be broadly categorised as: FIXME

  • Perspective - A type that aims to be true to how things appear to the human eye, in the sense that things closer appear larger than those further away.
  • Parallel - Where lines are drawn in parallel, so that forms are shown with sizes correct in relation to each other.
      • Isometric
      • Dimetric
      • Trimetric
    • Oblique
      • Military
      • Cavalier
      • Top-down

Wikipedia has good descriptions of all these kinds.

2-D videogames often use a strict form of projection. Most common is the 'top-down' form of oblique projection, seen in things like RPGs, as this suits the way a screen is composed of square tiles. When games use a form the uses a diagonal grid they use 'isometric' as a catch-all term, though I reckon dimetric and military styles are at least as common. Often characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/adventure games. Specific identification becomes a little tricky due to the variations of screen size across region and generation, as well as the sometimes irregular dimensions of pixels. Perhaps most common beat-'em-ups is cavalier.

Games Categorised by their Projection Type






For games using their own perspectives, or where parts are rendered in conflicting types.

See Also

projection.txt · Last modified: 2020/11/09 01:44 by rjt