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edf_tactics

Earth Defence Force Tactics

Turn-based tactics game with elements of the Wars, Nectaris, and 大戰略 (AKA: Daisenryaku) series.

By thinkArts, who seem to have done a few of the Daisenryaku games around the same time (2005/6), but not the PS2 ones.

Guide

There's not much info around on how to play so here're some notes:

  • When you're picking your units before the stage there doesn't seem to be a disadvantage to spending all the points you can. It's 4000 (or whatever) each time, no carry-over.
  • Took me a minute to figure out why you kinda get two turns in a row. The second one's only for queuing up more units in your barracks. Hence the big text saying 'reinforcements'.
  • The more bases you capture the more XP you get. When there's an ally army on the map I find it handy to send pale wings to go camp on places so they can't capture them :)
    • Though units don't seem to actually gain XP unless I kill stuff with them? In the not-story mode they call the points you spend to buy units 'experience', so maybe it's that kind of experience…
  • I thought dying and the 'Remove' command just sent a unit back to base, which seemed like a handy way to move them around, but it resets their experience level to 1. Whoops!
  • Highest character level is 5.
  • Online snooping suggests there are 100 stages. You play the first 50 as the EDF, and the second 50 as the aliens/invaders. The alien ones might be just the EDF ones repeated. Alien mode might be more difficult as the aliens are weaker.
  • L1/2 move to next unit that hasn't acted yet, including those in bases. Makes it easy to check if you've don all your actions.
    • Related: In the reinforcement stage it will just move you to the base. Saves you some scrolling :)
  • Seems quicker to scroll the map with the analogue stick? Quicker acceleration?

Units

  • Storm Unit: Basic unit, good for taking bases
  • Ranger Unit: Too slow to be much use, usually. Can only fire it didn't move. Can shoot at range, and some weapons hit multiple hexes. Got an anti-air weapons recently.
  • Armored Unit: I never even use them TBH. Can use various weapon types like flame-throwers and web guns. If they get anti-air might be a good pairing with tanks.
  • Maintenance Unit: Can't fight for shit, but keeps your troops' guns loaded.
  • Pale Wing Close Range Model:
  • Pale Wing Ranged Model:
  • Pale Wing Bomb Model: All weapons seems to come with Destroy Stronghold?
  • Pale Wing Reconnaissance Model: Can see really far.
  • Gigantes: Slow, but strong if you can get them into combat. Good for defending positions. Could pair well with a Ranger Unit behind?
  • Bazerato: Helicoptor.
  • Airbike: Their speed makes them really handy for capturing bases. Can hit hovering enemies too.
Lv Level
FOW Fog of War. How far they can see
DR Dodge Rate
MP Movement Power
Fuel Consumed when moving. Have only ran into trouble with it with pale wings, but it 'caused them to die and return to base.
Unit Lv FOW DR MP Fuel Skills Notes
Storm 1 1 28 4 50 Overpower
2 30 52
3 32 54
4 35 56
5 2 37 5 60
Ranger 1 1 24 3 29 Overpower
2 25 30
3
4
5
Armored 1 1 30 3 40 Overpower
2 32 41
3 34 42
4
5
Maintenance 1 1 15 4 50 Maintenance
2 16 52
3 17 54
4
5
Pale Wing Close Range 1 1 20 4 33 Land
2 22 34
3 2 24 35
4 27 36
5
Pale Wing Ranged 1 2 36 5 40 Land
2 38 42
3
4 42 46
5 45 6 48
Pale Wing Bomb 1 1 26 5 60 Land
2 28 62 Land
3 2 30 64
4 1 32 6 66
5
Pale Wing Reconnaissance 1 3 28 6 50 - -
2 29 52 - -
3 30 54 - -
4
5
Gigantes 1 1 28 3 55 Destroy
2 30 57
3 31 59
4 2 33 61
5
Bazerato 1 1 18 5 36 Land
2
3
4
5
Airbike 1 1
2 22 5 46 Overpower
3 25 47
4 28 6 48
5 30 50

Weapons

Weapons Collected 69/393
Lv Minimum unit level to use
Cost
Type
Anti-ground
Ranged Don't need to be adjacent
Indirect Hits multiple hexes. Friendly fire :O
Anti-air and Missile
Direct Hit Rate Higher number means easier to hit that enemy type
High Altitude
Mid-Altitude
Hard ground
Soft Ground
Special
AP Attack Power
Ammo Ammunition
Rge. Range
Skills 'Attack Specialties'. Additional skills weapon adds.
Wide-Range Attack
Destroy Stronghold

Storm Unit

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
AS-18 1 150 Anti-ground 0 0 45 65 0 35 10 1 - -
AS-19 1 150 Anti-ground 0 0 50 65 0 40 8 1 - -
AS-18R 1 150 Anti-ground 0 0 35 55 0 30 14 1 - -
AS-20R 2 200 Anti-ground 0 0 75 80 0 45 16 1 - -
SG-4 1 150 Anti-ground 0 0 65 40 0 70 8 1 - -

Ranger Unit

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
SNR-227 1 180 Anti-ground (Ranged) 0 0 75 80 0 98 6 3 - -
SNR-229 2 230 Anti-ground (Ranged) 0 0 85 90 0 105 6 3 - -
Hercules 1 180 Anti-ground (Ranged) 0 0 85 90 0 105 12 3 - -
Goliath-1 1 200 Anti-ground (Indirect) 0 0 55 78 0 90 4 4 Wide-Range Attack
Goliath-2 1 200 Anti-ground (Indirect) 0 0 60 75 0 95 4 4 Wide-Range Attack
Goliath-D 1 200 Anti-ground (Indirect) 0 0 65 78 0 93 4 4 Wide-Range Attack
Sky Turtle Prototype 1 150 Anti-air and Missile 90 64 0 0 60 95 6 4 - -
ML-R 1 150 Anti-air and Missile 85 55 0 0 60 90 8 4 - -

Armored Unit

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
HG-01 1 180 Anti-ground 0 0 70 59 0 105 10 1 Destroy Stronghold
HG-13A 2 230 Anti-ground 0 0 70 55 0 140 10 1 Destroy Stronghold
G Launcher UM-1 1 180 Anti-ground 0 0 70 45 0 110 8 1 Destroy Stronghold
G Launcher UM-1 Revised 1 180 Anti-ground 0 0 80 50 0 115 10 1 Destroy Stronghold
Bound Gun 1 150 Anti-ground 0 0 80 34 0 80 6 1 - -
Bound Gun M2 1 150 Anti-ground 0 0 82 30 0 85 6 1 - -
Flame Thrower F1 1 150 Anti-ground 0 0 75 45 0 87 6 1 - -

Maintenance Unit

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
Repair Spray V1 1 180 Anti-ground 0 0 40 55 0 0 8 1 - -

Pale Wing Close Range Model

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
Rapier 1 200 Anti-ground & Hover 0 68 55 75 0 70 10 1 - -
M2 Rapier 1 200 Anti-ground & Hover 0 79 66 55 0 80 10 1 - -
MX Rapier 2 250 Anti-ground & Hover 0 68 60 90 0 90 10 1 - -
Plasma-Whip 2 250 Anti-ground & Hover 0 66 50 78 0 98 12 1 - -
Laser Lance 1 200 Anti-ground & Hover 0 83 94 76 0 95 8 1 - -
2-Way Lance 1 200 Anti-ground & Hover 0 88 52 40 0 100 8 1 - -
LAZR-197 1 200 Anti-ground 0 35 80 70 0 70 6 1 - -
LAZR-198 1 200 Anti-ground 0 37 83 74 0 80 8 1 - -
LAZR-199 1 200 Anti-ground 0 38 85 85 0 90 12 1 - -

Pale Wing Ranged Model

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
Izuna-A 1 220 Anti-ground & Air 85 80 70 60 0 75 12 1 - -
Izuna-B 1 220 Anti-ground & Air 75 80 85 70 0 78 12 1 - -
Eclaire 10 1 220 Anti-ground & Air 65 63 77 69 0 80 6 1 - -
Thunderbow 10 1 220 Anti-ground & Air 78 65 86 69 0 95 10 1 - -
Ixion 1 220 Anti-ground & Air 87 82 71 64 0 80 10 1 - -
Ixion MX 1 220 Anti-ground & Air 87 65 70 60 0 83 6 1 - -
Ixion-Mark 3 2 270 Anti-ground & Air 90 87 83 70 0 89 10 1 - -
Dynast 1 220 Anti-ground & Air 91 70 70 60 0 89 6 1 - -
Dynast X 2 270 Anti-ground & Air 70 75 80 65 0 94 6 1 - -
Thunder Sniper Prototype 1 220 Anti-ground & Air 75 80 86 69 0 85 10 1 - -
Thunder Sniper A 1 220 Anti-ground & Air 80 60 50 65 0 90 10 1 - -
Thunder Sniper B 2 270 Anti-ground & Air 84 66 56 66 0 95 10 1 - -
LRSL-33 1 220 Anti-ground & Air 74 69 86 70 0 75 10 1 - -
LRSL-34 1 220 Anti-ground & Air 88 72 90 76 0 81 10 1 - -
LRSL-35 1 220 Anti-ground & Air 73 67 72 80 0 84 10 1 - -

Pale Wing Bomb Model

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
E1 Plasma-Launcher 1 200 Anti-ground (Explosive) 0 0 80 85 0 100 10 1 Destroy Stronghold
E2 Plasma-Launcher 1 200 Anti-ground (Explosive) 0 0 85 87 0 120 10 1 Destroy Stronghold
E3 Plasma-Launcher 2 250 Anti-ground (Explosive) 0 0 86 88 0 140 10 1 Destroy Stronghold
Double-Shot Plasma-Launcher 1 200 Anti-ground (Explosive) 0 0 83 84 0 155 10 1 Destroy Stronghold
Double-Shot Plasma-Launcher R 1 200 Anti-ground (Explosive) 0 0 88 85 0 170 10 1 Destroy Stronghold
M15 Plasma-Launcher 2 250 Anti-ground (Explosive) 0 0 89 92 0 160 10 1 Destroy Stronghold

Pale Wing Reconnaissance Model

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
Blast-Grenade 2 250 Anti-ground (Explosive) 0 26 85 87 0 135 6 1 Destroy Stronghold
Mirage Zero 1 200 Anti-ground (Explosive) 0 30 88 79 0 110 10 1 Destroy Stronghold
Rapid-Mirage 1 200 Anti-ground (Explosive) 0 32 70 82 0 100 12 1 Destroy Stronghold
Mirage 5-Way 1 200 Anti-ground (Explosive) 0 35 83 86 0 140 8 1 Destroy Stronghold
Geist 1 200 Anti-ground (Explosive) 0 33 78 85 0 120 8 1 Destroy Stronghold
Pandora 1 180 Anti-ground & Hover 0 79 66 55 0 40 6 1 - -
Pandora Beta 2 250 Anti-ground & Hover 0 78 70 62 0 50 6 1 - -
Heaven's Gate 1 180 Anti-ground & Hover 0 75 30 40 0 50 4 1 - -

Gigantes

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
E551 Gigantes-1 1 180 Anti-ground 0 0 70 65 0 130 10 1 - -
E551 Gigantes-2 1 180 Anti-ground 0 0 73 62 0 133 10 1 - -
E551 Gigantes-3 1 180 Anti-ground 0 0 75 63 0 136 10 1 - -
E551 Gigantes-4 2 230 Anti-ground 0 0 77 65 0 140 10 1 - -

Bazerato

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
EF24 Bazerato 1 1 200 Anti-ground & Hover 0 66 50 40 0 80 10 1 - -
EF24 Bazerato 2 1 200 Anti-ground & Hover 0 68 53 45 0 83 10 1 - -
EF24 Bazerato 3 1 200 Anti-ground & Hover 0 70 55 50 0 86 10 1 - -

Airbike

Name Lv Cost Type Direct Hit Rate AP Ammo Rge Skills
SDL2-1 1 180 Anti-ground & Hover 0 15 18 55 0 44 8 1 - -
SDL2-1 Revised 1 180 Anti-ground & Hover 0 18 20 57 0 48 8 1 - -
SDL2-1 Custom 1 180 Anti-ground & Hover 0 21 22 59 0 52 8 1 - -

Regional Differences

  • The font is way better in the Japanese version, especially the numbers.
  • The Japanese version also includes some extra info when you're first picking the units you'll take.

Similar Games

Trivia

  • If you play the game on an emulator in a higher resolutions you'll notice that the 'Direct Hit Rate' icons have more detail that you can normally see.
  • If you play the PAL version in 60hz mode the grid is misaligned.

See Also

1)
Game Catalogue
edf_tactics.txt · Last modified: 2022/05/26 12:40 by rjt