gundam_wing_endless_duel
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gundam_wing_endless_duel [2024/12/19 18:19] – created - copying page from http://wiki.selectbutton.net/game:gundam_wing_endless_duel, which was my work rjt | gundam_wing_endless_duel [2024/12/19 18:25] (current) – fixed formatting, ditched links to Power Rangers game pag as I won't make that. rjt | ||
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====== 新機動戦記ガンダムW Endless Duel ====== | ====== 新機動戦記ガンダムW Endless Duel ====== | ||
- | //AKA: Gundam Wing: Endless Duel | + | //AKA: Gundam Wing: Endless Duel// |
**新機動戦記ガンダムW Endless Duel** is a really ace fighting game released for the [[super_nintendo_entertainment_system|Super Famicom]]. | **新機動戦記ガンダムW Endless Duel** is a really ace fighting game released for the [[super_nintendo_entertainment_system|Super Famicom]]. | ||
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===== Mighty Morphin Power Rangers: The Fighting Edition ===== | ===== Mighty Morphin Power Rangers: The Fighting Edition ===== | ||
- | //[[mmpr_the_fighting_edition]]// is the fighter developed before //Gundam Wing//, and the connection between the two games is easy to notice. The sound design is near identical: the same samples are used in the music, and, I believe, some sound effects are shared.\\ | + | //Mighty Morphin Power Rangers: The Fighting Edition// is the fighter developed before //Gundam Wing//, and the connection between the two games is easy to notice. The sound design is near identical: the same samples are used in the music, and, I believe, some sound effects are shared.\\ |
- | The Sprites | + | The sprites |
The characters in //Power Rangers// still have a satisfying weight, but feel more sluggish because of the fewer movement options. There are forward and back dashes, but that's it. The attack repertoire is small. //Power Rangers// does have an interesting super move system, which is not in //Gundam Wing//: the super gauge fills, and unfills, constantly, and of its own accord. If a special is performed when the gauge is full it is more powerful, and will increase the super metre by one. At level three specials are cast at full power regardless of when performed. Super moves are able to be performed at level three, and will deplete the gauge back to level one. Timing is key, which is interesting. | The characters in //Power Rangers// still have a satisfying weight, but feel more sluggish because of the fewer movement options. There are forward and back dashes, but that's it. The attack repertoire is small. //Power Rangers// does have an interesting super move system, which is not in //Gundam Wing//: the super gauge fills, and unfills, constantly, and of its own accord. If a special is performed when the gauge is full it is more powerful, and will increase the super metre by one. At level three specials are cast at full power regardless of when performed. Super moves are able to be performed at level three, and will deplete the gauge back to level one. Timing is key, which is interesting. | ||
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==== Crossover ==== | ==== Crossover ==== | ||
- | The staff from //Gundam Wing//, and [[mmpr_the_fighting_edition|the Power Rangers game]] are mostly the same. | + | The staff from //Gundam Wing//, and the //Power Rangers// game are mostly the same. |
The Producers, and Executive Producers, are entirely different. //Gundam Wing// gives [[people: | The Producers, and Executive Producers, are entirely different. //Gundam Wing// gives [[people: | ||
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That was not as interesting as I had hoped! | That was not as interesting as I had hoped! | ||
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- | ===== See Also ===== | ||
- | |||
- | * [[mmpr_the_fighting_edition]] | ||
{{tag> | {{tag> |
gundam_wing_endless_duel.1734592774.txt.gz · Last modified: 2024/12/19 18:19 by rjt