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winter_gold [2020/11/25 04:08] – tags rjt | winter_gold [2021/06/10 18:51] (current) – Updated busted links in 'see also' section, and for 'State of the Art' rjt |
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**//Winter Gold//** is a [[super_nintendo_entertainment_system|SNES]] game released in 1996. A North American version was planned under the name //FX Skiing//, but was not released. | **//Winter Gold//** is a [[super_nintendo_entertainment_system|SNES]] game released in 1996. A North American version was planned under the name //FX Skiing//, but was not released. |
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The game uses a similar graphic technique to the [[commodore_amiga|Amiga]] demo //[[wp>State_of_the_Art_(demo)|State of the Art]]//, and they share a programmer, [[Paul Endresen]] (AKA: Lone Starr). The developer, [[Funcom]], was founded by, and hired many people from the European demoscene.\\ | The game uses a similar graphic technique to [[wp>Spaceballs_(demogroup)|Spaceballs]]' [[commodore_amiga|Amiga]] demo //[[yt>89wq5EoXy-0|Start of the Art]]// (NB: flashing graphics), and they share a programmer, [[Paul Endresen]] (AKA: Lone Starr). The developer, [[Funcom]], was founded by, and hired many people from the European demoscene.\\ |
The menu background copies the 'dancing girl' motif found in //State of the Art//, made by tracing pre-recorded video with vectors. In //Winter Gold// the course graphics use the same technique, though the traced video in these cases was originally 3-D. It's one of the most interesting looking SNES games: the graphics look like a jumbley [[tool:hardware:PlayStation]] game, and the sparse, considered use of colour and lighting recall //[[form:videogame:mirrors_edge|Mirror's Edge]]//. Effectively the game is just sprites on a streaming background (though one created in real-time--as incredible and contradictory as real-time and streaming seem to be) but feels much more alive than that. | The menu background copies the 'dancing girl' motif found in //State of the Art//, made by tracing pre-recorded video with vectors. In //Winter Gold// the course graphics use the same technique, though the traced video in these cases was originally 3-D. It's one of the most interesting looking SNES games: the graphics look like a jumbley [[sony_playstation|PlayStation]] game, and the sparse, considered use of colour and lighting recall //[[mirrors_edge|Mirror's Edge]]//. Effectively the game is just sprites on a streaming background (though one created in real-time--as incredible and contradictory as real-time and streaming seem to be) but feels much more alive than that. |
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=====Credits===== | =====Credits===== |
//source:// [[http://www.assemblergames.com/forums/archive/index.php/t-7387.html|ASSEMblergames]] (credits retrieved from ROM) & [[yt>jwE_I_id8Nc|Youtube]].\\ The credits listed on Wikipedia((Actually, the Wikipedia article has since been deleted)) and MobyGames are less complete. | //source:// [[http://www.assemblergames.com/forums/archive/index.php/t-7387.html|ASSEMblergames]] (credits retrieved from ROM) & [[yt>jwE_I_id8Nc|Youtube]].\\ The credits listed on Wikipedia((Actually, the Wikipedia article has since been deleted, re-added, moved, a million times)) and MobyGames are less complete. |
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* **Executive producers** | * **Executive producers** |
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===== See Also ===== | ===== See Also ===== |
* [[yt>RpxbG-wXnmY|SNES Gameplay: Winter Gold (aka FX Skiing)]] - Video showing different stages and events. | * [[yt>rySAYiWTjbE|Winter Gold - Super Nintendo - Intro & Gameplay from all six events FX2 (PAL Exclusive) [4K]]] - Video showing different stages and events. |
* [[http://www.superrune.com/gallery/1995_wintergold.php|winter Golds SNES Game]] - Page on the game's creation, by staff member [[Rune Spaans]]. | * [[https://www.superrune.com/gallery/wintergold.php|Winter Gold SNES Game]] - Page on the game's creation, by staff member [[Rune Spaans]]. |
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{{tag>videogame demo-scene snes credits}} | {{tag>videogame demo-scene snes credits}} |