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Nintendo Pocket Football Club

Nintendo Pocket Football Club is a football management game by ParityBit for the 3DS. It's a follow-up to a game they made on the GBA. A follow-up has since been released in Japanese only, for mobile phones.


A charming, simplified football management sim. The main appeal for me are the cute graphics in the replays. They have lots of nice little animations, and the games have a pretty good flow! Though the offside calls are WAY too strict.
This was only released in PAL ZONE, though there is a Japan-only, GBA version available, which should be pretty playable as everything important is communicated with icons. No functioning online mode on the GBA though!
Notes On 3DS Games

Tips

Don't worry about losing, especially in practice games! Focus on experimenting, and getting lots of training cards.

Training Card Combos

When you train players, certain combinations of cards will grant extra abilities, as well as increase base stats further.

Combo Cards Good for Notes
??? Aerobics Stretching ???
Compact Field Pressuring Line Control - MF
Flowing Football Minigame Passing Agility MF
Intercepting Sliding Visualising -
Iron Defence Marking Pressuring -
Scissors Feint Agility Signing -
Volley Shot Shooting Stretching -
Dribbling Shot Dribbling Shooting -
Controlled Shot Shooting Freestyling -
Diagonal Run Running Visualising -
Determination Pressuring Meditation -
Titanic Goalie Set Plays Agility - GK
Super Save Heading Meditation - GK
Desperate Saves Aerobics Meditation PK Practice GK
Goalie Runs Up Set Plays Running Karaoke GK But actually bad

Sources

Software

Zones

One of the ways you have to control how your team plays is the 'Zones' option you find in the pre-game or training menu under 'Team Tactics'. Changing the length and position of the box can have a big difference on how your team plays: how they pass, how much they run…

A narrower zone will make your players pass and intercept passes more. A wider zone means they will play a longer passing game.
The further forward you put your zone the greater the chance of getting near the oppositions goal but also of leaving your goal open to attack. Further back creates a more defensive strategy.
https://gamefaqs.gamespot.com/boards/643011-nintendo-pocket-football-club/75190582#4

Online

※ The online service was stopped in October 2019 :(

Club ID C1E25BE9E

Command Options

  • I recommend putting Player Selection to entirely Stable, 'cause the AI can do some weird changes. I had a keeper as a striker at one point :0.
  • I find have Substitutions all the way to Proactive helpful too. As long as you have the depth?

My Team

Need to start keeping track of my team and what abilities they have. I've already played a couple of seasons, so a bit of info's missing.

Posi. Player Type Notes
GK Farrante Balanced First keeper.
GK Ullrich Balanced Reserve.
DF Jacquet Balanced
DF Frolov Balanced
DF Rocha Stopper
DF Moreira Balanced
DF Carlini Balanced Reserve.
MF Boulanger Balanced
MF Ochoa Balanced Always seems to be on that ball. Tech almost leveled, then Kicking
MF Peña Dynamo
MF Casco Balanced
MF Walter Balanced Old guys with short white hair in videofootball are always good.
MF Scholz Balanced
FW Giraud Balanced He's a gun, but costs double anyone else in my team. Need to use him better.
FW Teixeira Sprinter
FW Márquez Chancer
FW Hermann Balanced
FW Morales Balanced
  • The Pocket League Story games by Kairosoft - also cute football managers, but not as good. They also make a bunch of other games in the same vein.
  • Watching (classification)

See Also

nintendo_pocket_football_club.txt · Last modified: 2020/11/07 22:46 by rjt