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edf_tactics [2022/05/26 12:04] – [Units] stats rjtedf_tactics [2022/05/26 12:40] (current) – [Guide] typos rjt
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   * Highest character level is 5.   * Highest character level is 5.
   * Online snooping suggests there are 100 stages. You play the first 50 as the EDF, and the second 50 as the aliens/invaders. The alien ones might be just the EDF ones repeated. Alien mode might be more difficult as the aliens are weaker.   * Online snooping suggests there are 100 stages. You play the first 50 as the EDF, and the second 50 as the aliens/invaders. The alien ones might be just the EDF ones repeated. Alien mode might be more difficult as the aliens are weaker.
-  * L1/2 move to next unit that hasn't acted yet, including those in bases. Makes it easy t ocheck if you've don all your actions. +  * L1/2 move to next unit that hasn't acted yet, including those in bases. Makes it easy to check if you've don all your actions. 
-    * Related: In the reinforcement stage it will just to you base. Saves you some scrolling :)+    * Related: In the reinforcement stage it will just move you to the base. Saves you some scrolling :)
   * Seems quicker to scroll the map with the analogue stick? Quicker acceleration?   * Seems quicker to scroll the map with the analogue stick? Quicker acceleration?
  
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 ==== Weapons ==== ==== Weapons ====
  
-NB: If you know what the 'Direct Hit Rate' symbols in the weapon data are supposed to represent, for example if you have the manual maybe they're in there?, [[contact_me]] :)\\ +^ Weapons Collected | 69/393 |
-Idea one: Enemy Types. First one stumps me, maybe big ant or flying? Second looks like the roller/Gilio, but could be UFO. Third is the transporter things or spiders? Fourth is an ant. Last on is a missile thing, anti-missile weapon hits these\\ +
-Idea two: Enemy class, from weak to super strong? Tried translating some text in the Japan version and it seemed to imply this? +
- +
-^ Weapons Collected | 55/393 |+
  
 ^ Lv              ^| Minimum unit level to use | ^ Lv              ^| Minimum unit level to use |
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 | ^ Indirect       | Hits multiple hexes. Friendly fire :O | | ^ Indirect       | Hits multiple hexes. Friendly fire :O |
 | ^ Anti-air and Missile |  | | ^ Anti-air and Missile |  |
-^ Direct Hit Rate ^|  ?  +^ Direct Hit Rate ^| Higher number means easier to hit that enemy type 
-| ^ {{:media:image:videogame:edftactics_dhr_1.png}} |  ?  +| ^ {{:media:image:videogame:edftactics_dhr_1.png}} | High Altitude 
-| ^ {{:media:image:videogame:edftactics_dhr_2.png}} |  ?  +| ^ {{:media:image:videogame:edftactics_dhr_2.png}} | Mid-Altitude 
-| ^ {{:media:image:videogame:edftactics_dhr_3.png}} |  ?  +| ^ {{:media:image:videogame:edftactics_dhr_3.png}} | Hard ground 
-| ^ {{:media:image:videogame:edftactics_dhr_4.png}} |  ?  +| ^ {{:media:image:videogame:edftactics_dhr_4.png}} | Soft Ground 
-| ^ {{:media:image:videogame:edftactics_dhr_5.png}} |  ?  |+| ^ {{:media:image:videogame:edftactics_dhr_5.png}} | Special |
 ^ AP              ^| Attack Power | ^ AP              ^| Attack Power |
 ^ Ammo            ^| Ammunition | ^ Ammo            ^| Ammunition |
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 | AS-19  |  1    150 | Anti-ground | 0 | 0 | 50 | 65 | 0 |  40  | 8    |  1  |  - -  | | AS-19  |  1    150 | Anti-ground | 0 | 0 | 50 | 65 | 0 |  40  | 8    |  1  |  - -  |
 | AS-18R |  1    150 | Anti-ground | 0 | 0 | 35 | 55 | 0 |  30  | 14    1  |  - -  | | AS-18R |  1    150 | Anti-ground | 0 | 0 | 35 | 55 | 0 |  30  | 14    1  |  - -  |
 +| AS-20R |  2    200 | Anti-ground | 0 | 0 | 75 | 80 | 0 |  45  | 16    1  |  - -  |
 | SG-4    1    150 | Anti-ground | 0 | 0 | 65 | 40 | 0 |  70  | 8    |  1  |  - -  | | SG-4    1    150 | Anti-ground | 0 | 0 | 65 | 40 | 0 |  70  | 8    |  1  |  - -  |
  
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 | Goliath-1            |  1    200 | Anti-ground (Indirect) | 0 | 0 | 55 | 78 | 0 |  90   | 4    4  | Wide-Range Attack | | Goliath-1            |  1    200 | Anti-ground (Indirect) | 0 | 0 | 55 | 78 | 0 |  90   | 4    4  | Wide-Range Attack |
 | Goliath-2            |  1    200 | Anti-ground (Indirect) | 0 | 0 | 60 | 75 | 0 |  95   | 4    4  | Wide-Range Attack | | Goliath-2            |  1    200 | Anti-ground (Indirect) | 0 | 0 | 60 | 75 | 0 |  95   | 4    4  | Wide-Range Attack |
-| Goliath-            1    200 | Anti-ground (Indirect) | 0 | 0 | 65 | 78 | 0 |  93   | 4    4  | Wide-Range Attack |+| Goliath-            1    200 | Anti-ground (Indirect) | 0 | 0 | 65 | 78 | 0 |  93   | 4    4  | Wide-Range Attack |
 | Sky Turtle Prototype |  1    150 | Anti-air and Missile   | 90 | 64 | 0 | 0 | 60 |  95  | 6    4  |  - -  | | Sky Turtle Prototype |  1    150 | Anti-air and Missile   | 90 | 64 | 0 | 0 | 60 |  95  | 6    4  |  - -  |
 | ML-R                  1    150 | Anti-air and Missile   | 85 | 55 | 0 | 0 | 60 |  90  | 8    4  |  - -  | | ML-R                  1    150 | Anti-air and Missile   | 85 | 55 | 0 | 0 | 60 |  90  | 8    4  |  - -  |
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 | M2 Rapier    1    200 | Anti-ground & Hover | 0 | 79 | 66 | 55 | 0 |  80  | 10  |  1  |  - -  | | M2 Rapier    1    200 | Anti-ground & Hover | 0 | 79 | 66 | 55 | 0 |  80  | 10  |  1  |  - -  |
 | MX Rapier    2    250 | Anti-ground & Hover | 0 | 68 | 60 | 90 | 0 |  90  | 10  |  1  |  - -  | | MX Rapier    2    250 | Anti-ground & Hover | 0 | 68 | 60 | 90 | 0 |  90  | 10  |  1  |  - -  |
 +| Plasma-Whip |  2    250 | Anti-ground & Hover | 0 | 66 | 50 | 78 | 0 |  98  | 12  |  1  |  - -  |
 | Laser Lance |  1    200 | Anti-ground & Hover | 0 | 83 | 94 | 76 | 0 |  95  | 8    1  |  - -  | | Laser Lance |  1    200 | Anti-ground & Hover | 0 | 83 | 94 | 76 | 0 |  95  | 8    1  |  - -  |
 | 2-Way Lance |  1    200 | Anti-ground & Hover | 0 | 88 | 52 | 40 | 0 |  100  | 8  |  1  |  - -  | | 2-Way Lance |  1    200 | Anti-ground & Hover | 0 | 88 | 52 | 40 | 0 |  100  | 8  |  1  |  - -  |
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 | Ixion-Mark 3              2    270 | Anti-ground & Air | 90 | 87 | 83 | 70 | 0 |  89  | 10  |  1  |  - -  | | Ixion-Mark 3              2    270 | Anti-ground & Air | 90 | 87 | 83 | 70 | 0 |  89  | 10  |  1  |  - -  |
 | Dynast                    1    220 | Anti-ground & Air | 91 | 70 | 70 | 60 | 0 |  89  | 6    1  |  - -  | | Dynast                    1    220 | Anti-ground & Air | 91 | 70 | 70 | 60 | 0 |  89  | 6    1  |  - -  |
 +| Dynast X                  2    270 | Anti-ground & Air | 70 | 75 | 80 | 65 | 0 |  94  | 6    1  |  - -  |
 | Thunder Sniper Prototype |  1    220 | Anti-ground & Air | 75 | 80 | 86 | 69 | 0 |  85  | 10  |  1  |  - -  | | Thunder Sniper Prototype |  1    220 | Anti-ground & Air | 75 | 80 | 86 | 69 | 0 |  85  | 10  |  1  |  - -  |
 | Thunder Sniper A          1    220 | Anti-ground & Air | 80 | 60 | 50 | 65 | 0 |  90  | 10  |  1  |  - -  | | Thunder Sniper A          1    220 | Anti-ground & Air | 80 | 60 | 50 | 65 | 0 |  90  | 10  |  1  |  - -  |
 +| Thunder Sniper B          2    270 | Anti-ground & Air | 84 | 66 | 56 | 66 | 0 |  95  | 10  |  1  |  - -  |
 | LRSL-33                  |  1    220 | Anti-ground & Air | 74 | 69 | 86 | 70 | 0 |  75  | 10  |  1  |  - -  | | LRSL-33                  |  1    220 | Anti-ground & Air | 74 | 69 | 86 | 70 | 0 |  75  | 10  |  1  |  - -  |
 | LRSL-34                  |  1    220 | Anti-ground & Air | 88 | 72 | 90 | 76 | 0 |  81  | 10  |  1  |  - -  | | LRSL-34                  |  1    220 | Anti-ground & Air | 88 | 72 | 90 | 76 | 0 |  81  | 10  |  1  |  - -  |
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 | E1 Plasma-Launcher            |  1    200 | Anti-ground (Explosive) | 0 | 0 | 80 | 85 | 0 |  100  | 10  |  1  | Destroy Stronghold | | E1 Plasma-Launcher            |  1    200 | Anti-ground (Explosive) | 0 | 0 | 80 | 85 | 0 |  100  | 10  |  1  | Destroy Stronghold |
 | E2 Plasma-Launcher            |  1    200 | Anti-ground (Explosive) | 0 | 0 | 85 | 87 | 0 |  120  | 10  |  1  | Destroy Stronghold | | E2 Plasma-Launcher            |  1    200 | Anti-ground (Explosive) | 0 | 0 | 85 | 87 | 0 |  120  | 10  |  1  | Destroy Stronghold |
 +| E3 Plasma-Launcher            |  2    250 | Anti-ground (Explosive) | 0 | 0 | 86 | 88 | 0 |  140  | 10  |  1  | Destroy Stronghold |
 | Double-Shot Plasma-Launcher    1    200 | Anti-ground (Explosive) | 0 | 0 | 83 | 84 | 0 |  155  | 10  |  1  | Destroy Stronghold | | Double-Shot Plasma-Launcher    1    200 | Anti-ground (Explosive) | 0 | 0 | 83 | 84 | 0 |  155  | 10  |  1  | Destroy Stronghold |
 | Double-Shot Plasma-Launcher R |  1    200 | Anti-ground (Explosive) | 0 | 0 | 88 | 85 | 0 |  170  | 10  |  1  | Destroy Stronghold | | Double-Shot Plasma-Launcher R |  1    200 | Anti-ground (Explosive) | 0 | 0 | 88 | 85 | 0 |  170  | 10  |  1  | Destroy Stronghold |
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 ^ Name          ^  Lv  ^ Cost ^ Type                    Direct Hit Rate  ^^^^^  AP  ^ Ammo ^ Rge ^ Skills | ^ Name          ^  Lv  ^ Cost ^ Type                    Direct Hit Rate  ^^^^^  AP  ^ Ammo ^ Rge ^ Skills |
 ^ ^ ^ ^ ^ {{:media:image:videogame:edftactics_dhr_1.png}} ^ {{:media:image:videogame:edftactics_dhr_2.png}} ^ {{:media:image:videogame:edftactics_dhr_3.png}} ^ {{:media:image:videogame:edftactics_dhr_4.png}} ^ {{:media:image:videogame:edftactics_dhr_5.png}} ^ ^ ^ ^ | ^ ^ ^ ^ ^ {{:media:image:videogame:edftactics_dhr_1.png}} ^ {{:media:image:videogame:edftactics_dhr_2.png}} ^ {{:media:image:videogame:edftactics_dhr_3.png}} ^ {{:media:image:videogame:edftactics_dhr_4.png}} ^ {{:media:image:videogame:edftactics_dhr_5.png}} ^ ^ ^ ^ |
 +| Blast-Grenade |  2    250 | Anti-ground (Explosive) | 0 | 26 | 85 | 87 | 0 |  135 |   6 |  1  | Destroy Stronghold |
 | Mirage Zero    1    200 | Anti-ground (Explosive) | 0 | 30 | 88 | 79 | 0 |  110 |  10 |  1  | Destroy Stronghold | | Mirage Zero    1    200 | Anti-ground (Explosive) | 0 | 30 | 88 | 79 | 0 |  110 |  10 |  1  | Destroy Stronghold |
 | Rapid-Mirage  |  1    200 | Anti-ground (Explosive) | 0 | 32 | 70 | 82 | 0 |  100 |  12 |  1  | Destroy Stronghold | | Rapid-Mirage  |  1    200 | Anti-ground (Explosive) | 0 | 32 | 70 | 82 | 0 |  100 |  12 |  1  | Destroy Stronghold |
edf_tactics.1653530658.txt.gz · Last modified: 2022/05/26 12:04 by rjt