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edf_tactics [2022/04/25 23:11] – [Regional DIfferences] typo>tweak rjt | edf_tactics [2022/05/26 12:40] (current) – [Guide] typos rjt |
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* Highest character level is 5. | * Highest character level is 5. |
* Online snooping suggests there are 100 stages. You play the first 50 as the EDF, and the second 50 as the aliens/invaders. The alien ones might be just the EDF ones repeated. Alien mode might be more difficult as the aliens are weaker. | * Online snooping suggests there are 100 stages. You play the first 50 as the EDF, and the second 50 as the aliens/invaders. The alien ones might be just the EDF ones repeated. Alien mode might be more difficult as the aliens are weaker. |
* L1/2 move to next unit that hasn't acted yet, including those in bases. Makes it easy t ocheck if you've don all your actions. | * L1/2 move to next unit that hasn't acted yet, including those in bases. Makes it easy to check if you've don all your actions. |
* Related: In the reinforcement stage it will just to you base. Saves you some scrolling :) | * Related: In the reinforcement stage it will just move you to the base. Saves you some scrolling :) |
* Seems quicker to scroll the map with the analogue stick? Quicker acceleration? | * Seems quicker to scroll the map with the analogue stick? Quicker acceleration? |
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| Maintenance | 1 | 1 | 15 | 4 | 50 | Maintenance | | | | Maintenance | 1 | 1 | 15 | 4 | 50 | Maintenance | | |
| `` | 2 | `` | 16 | `` | 52 | `` | | | | `` | 2 | `` | 16 | `` | 52 | `` | | |
| `` | 3 | | | | | | | | | `` | 3 | `` | 17 | `` | 54 | `` | | |
| `` | 4 | | | | | | | | | `` | 4 | | | | | | | |
| `` | 5 | | | | | | | | | `` | 5 | | | | | | | |
| `` | 2 | `` | 22 | `` | 34 | `` | | | `` | 2 | `` | 22 | `` | 34 | `` | |
| `` | 3 | 2 | 24 | `` | 35 | `` | | | `` | 3 | 2 | 24 | `` | 35 | `` | |
| `` | 4 | 2 | 27 | `` | 36 | `` | | | | `` | 4 | `` | 27 | `` | 36 | `` | | |
| `` | 5 | | | | | | | | | `` | 5 | | | | | | | |
^ |||||||| | ^ |||||||| |
| `` | 2 | `` | 28 | `` | 62 | Land | | | | `` | 2 | `` | 28 | `` | 62 | Land | | |
| `` | 3 | 2 | 30 | `` | 64 | `` | | | | `` | 3 | 2 | 30 | `` | 64 | `` | | |
| `` | 4 | | | | | | | | | `` | 4 | 1 | 32 | 6 | 66 | `` | | |
| `` | 5 | | | | | | | | | `` | 5 | | | | | | | |
^ |||||||| | ^ |||||||| |
| Pale Wing Reconnaissance | 1 | 3 | 28 | 6 | 50 | - - | | | Pale Wing Reconnaissance | 1 | 3 | 28 | 6 | 50 | - - | | |
| `` | 2 | `` | 29 | 6 | 52 | - - | | | | `` | 2 | `` | 29 | `` | 52 | - - | | |
| `` | 3 | | | | | | | | | `` | 3 | `` | 30 | `` | 54 | - - | | |
| `` | 4 | | | | | | | | | `` | 4 | | | | | | | |
| `` | 5 | | | | | | | | | `` | 5 | | | | | | | |
==== Weapons ==== | ==== Weapons ==== |
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NB: If you know what the 'Direct Hit Rate' symbols in the weapon data are supposed to represent, for example if you have the manual maybe they're in there?, [[contact_me]] :)\\ | ^ Weapons Collected | 69/393 | |
Idea one: Enemy Types. First one stumps me, maybe big ant or flying? Second looks like the roller/Gilio, but could be UFO. Third is the transporter things or spiders? Fourth is an ant. Last on is a missile thing, anti-missile weapon hits these\\ | |
Idea two: Enemy class, from weak to super strong? Tried translating some text in the Japan version and it seemed to imply this? | |
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^ Weapons Collected | 55/393 | | |
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^ Lv ^| Minimum unit level to use | | ^ Lv ^| Minimum unit level to use | |
| ^ Indirect | Hits multiple hexes. Friendly fire :O | | | ^ Indirect | Hits multiple hexes. Friendly fire :O | |
| ^ Anti-air and Missile | | | | ^ Anti-air and Missile | | |
^ Direct Hit Rate ^| ? | | ^ Direct Hit Rate ^| Higher number means easier to hit that enemy type | |
| ^ {{:media:image:videogame:edftactics_dhr_1.png}} | ? | | | ^ {{:media:image:videogame:edftactics_dhr_1.png}} | High Altitude | |
| ^ {{:media:image:videogame:edftactics_dhr_2.png}} | ? | | | ^ {{:media:image:videogame:edftactics_dhr_2.png}} | Mid-Altitude | |
| ^ {{:media:image:videogame:edftactics_dhr_3.png}} | ? | | | ^ {{:media:image:videogame:edftactics_dhr_3.png}} | Hard ground | |
| ^ {{:media:image:videogame:edftactics_dhr_4.png}} | ? | | | ^ {{:media:image:videogame:edftactics_dhr_4.png}} | Soft Ground | |
| ^ {{:media:image:videogame:edftactics_dhr_5.png}} | ? | | | ^ {{:media:image:videogame:edftactics_dhr_5.png}} | Special | |
^ AP ^| Attack Power | | ^ AP ^| Attack Power | |
^ Ammo ^| Ammunition | | ^ Ammo ^| Ammunition | |
| AS-19 | 1 | 150 | Anti-ground | 0 | 0 | 50 | 65 | 0 | 40 | 8 | 1 | - - | | | AS-19 | 1 | 150 | Anti-ground | 0 | 0 | 50 | 65 | 0 | 40 | 8 | 1 | - - | |
| AS-18R | 1 | 150 | Anti-ground | 0 | 0 | 35 | 55 | 0 | 30 | 14 | 1 | - - | | | AS-18R | 1 | 150 | Anti-ground | 0 | 0 | 35 | 55 | 0 | 30 | 14 | 1 | - - | |
| | AS-20R | 2 | 200 | Anti-ground | 0 | 0 | 75 | 80 | 0 | 45 | 16 | 1 | - - | |
| SG-4 | 1 | 150 | Anti-ground | 0 | 0 | 65 | 40 | 0 | 70 | 8 | 1 | - - | | | SG-4 | 1 | 150 | Anti-ground | 0 | 0 | 65 | 40 | 0 | 70 | 8 | 1 | - - | |
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=== Ranger Unit === | === Ranger Unit === |
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^ Name ^ Lv ^ Cost ^ Type ^ Direct Hit Rate ^^^^^ AP ^ Ammo ^ Rge ^ Skills | | ^ Name ^ Lv ^ Cost ^ Type ^ Direct Hit Rate ^^^^^ AP ^ Ammo ^ Rge ^ Skills | |
^ ^ ^ ^ ^ {{:media:image:videogame:edftactics_dhr_1.png}} ^ {{:media:image:videogame:edftactics_dhr_2.png}} ^ {{:media:image:videogame:edftactics_dhr_3.png}} ^ {{:media:image:videogame:edftactics_dhr_4.png}} ^ {{:media:image:videogame:edftactics_dhr_5.png}} ^ ^ ^ ^ | | ^ ^ ^ ^ ^ {{:media:image:videogame:edftactics_dhr_1.png}} ^ {{:media:image:videogame:edftactics_dhr_2.png}} ^ {{:media:image:videogame:edftactics_dhr_3.png}} ^ {{:media:image:videogame:edftactics_dhr_4.png}} ^ {{:media:image:videogame:edftactics_dhr_5.png}} ^ ^ ^ ^ | |
| SNR-227 | 1 | 180 | Anti-ground (Ranged) | 0 | 0 | 75 | 80 | 0 | 98 | 6 | 3 | - - | | | SNR-227 | 1 | 180 | Anti-ground (Ranged) | 0 | 0 | 75 | 80 | 0 | 98 | 6 | 3 | - - | |
| Hercules | 1 | 180 | Anti-ground (Ranged) | 0 | 0 | 85 | 90 | 0 | 105 | 12 | 3 | - - | | | SNR-229 | 2 | 230 | Anti-ground (Ranged) | 0 | 0 | 85 | 90 | 0 | 105 | 6 | 3 | - - | |
| Goliath-1 | 1 | 200 | Anti-ground (Indirect) | 0 | 0 | 55 | 78 | 0 | 90 | 4 | 4 | Wide-Range Attack | | | Hercules | 1 | 180 | Anti-ground (Ranged) | 0 | 0 | 85 | 90 | 0 | 105 | 12 | 3 | - - | |
| Goliath-2 | 1 | 200 | Anti-ground (Indirect) | 0 | 0 | 60 | 75 | 0 | 95 | 4 | 4 | Wide-Range Attack | | | Goliath-1 | 1 | 200 | Anti-ground (Indirect) | 0 | 0 | 55 | 78 | 0 | 90 | 4 | 4 | Wide-Range Attack | |
| Goliath-G | 1 | 200 | Anti-ground (Indirect) | 0 | 0 | 65 | 78 | 0 | 93 | 4 | 4 | Wide-Range Attack | | | Goliath-2 | 1 | 200 | Anti-ground (Indirect) | 0 | 0 | 60 | 75 | 0 | 95 | 4 | 4 | Wide-Range Attack | |
| Sky Turtle Prototype | 1 | 150 | Anti-air and Missile | 90 | 64 | 0 | 0 | 60 | 95 | 6 | 4 | - - | | | Goliath-D | 1 | 200 | Anti-ground (Indirect) | 0 | 0 | 65 | 78 | 0 | 93 | 4 | 4 | Wide-Range Attack | |
| ML-R | 1 | 150 | Anti-air and Missile | 85 | 55 | 0 | 0 | 60 | 90 | 8 | 4 | - - | | | Sky Turtle Prototype | 1 | 150 | Anti-air and Missile | 90 | 64 | 0 | 0 | 60 | 95 | 6 | 4 | - - | |
| | ML-R | 1 | 150 | Anti-air and Missile | 85 | 55 | 0 | 0 | 60 | 90 | 8 | 4 | - - | |
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=== Armored Unit === | === Armored Unit === |
| M2 Rapier | 1 | 200 | Anti-ground & Hover | 0 | 79 | 66 | 55 | 0 | 80 | 10 | 1 | - - | | | M2 Rapier | 1 | 200 | Anti-ground & Hover | 0 | 79 | 66 | 55 | 0 | 80 | 10 | 1 | - - | |
| MX Rapier | 2 | 250 | Anti-ground & Hover | 0 | 68 | 60 | 90 | 0 | 90 | 10 | 1 | - - | | | MX Rapier | 2 | 250 | Anti-ground & Hover | 0 | 68 | 60 | 90 | 0 | 90 | 10 | 1 | - - | |
| | Plasma-Whip | 2 | 250 | Anti-ground & Hover | 0 | 66 | 50 | 78 | 0 | 98 | 12 | 1 | - - | |
| Laser Lance | 1 | 200 | Anti-ground & Hover | 0 | 83 | 94 | 76 | 0 | 95 | 8 | 1 | - - | | | Laser Lance | 1 | 200 | Anti-ground & Hover | 0 | 83 | 94 | 76 | 0 | 95 | 8 | 1 | - - | |
| 2-Way Lance | 1 | 200 | Anti-ground & Hover | 0 | 88 | 52 | 40 | 0 | 100 | 8 | 1 | - - | | | 2-Way Lance | 1 | 200 | Anti-ground & Hover | 0 | 88 | 52 | 40 | 0 | 100 | 8 | 1 | - - | |
| Ixion | 1 | 220 | Anti-ground & Air | 87 | 82 | 71 | 64 | 0 | 80 | 10 | 1 | - - | | | Ixion | 1 | 220 | Anti-ground & Air | 87 | 82 | 71 | 64 | 0 | 80 | 10 | 1 | - - | |
| Ixion MX | 1 | 220 | Anti-ground & Air | 87 | 65 | 70 | 60 | 0 | 83 | 6 | 1 | - - | | | Ixion MX | 1 | 220 | Anti-ground & Air | 87 | 65 | 70 | 60 | 0 | 83 | 6 | 1 | - - | |
| | Ixion-Mark 3 | 2 | 270 | Anti-ground & Air | 90 | 87 | 83 | 70 | 0 | 89 | 10 | 1 | - - | |
| Dynast | 1 | 220 | Anti-ground & Air | 91 | 70 | 70 | 60 | 0 | 89 | 6 | 1 | - - | | | Dynast | 1 | 220 | Anti-ground & Air | 91 | 70 | 70 | 60 | 0 | 89 | 6 | 1 | - - | |
| | Dynast X | 2 | 270 | Anti-ground & Air | 70 | 75 | 80 | 65 | 0 | 94 | 6 | 1 | - - | |
| Thunder Sniper Prototype | 1 | 220 | Anti-ground & Air | 75 | 80 | 86 | 69 | 0 | 85 | 10 | 1 | - - | | | Thunder Sniper Prototype | 1 | 220 | Anti-ground & Air | 75 | 80 | 86 | 69 | 0 | 85 | 10 | 1 | - - | |
| Thunder Sniper A | 1 | 220 | Anti-ground & Air | 80 | 60 | 50 | 65 | 0 | 90 | 10 | 1 | - - | | | Thunder Sniper A | 1 | 220 | Anti-ground & Air | 80 | 60 | 50 | 65 | 0 | 90 | 10 | 1 | - - | |
| | Thunder Sniper B | 2 | 270 | Anti-ground & Air | 84 | 66 | 56 | 66 | 0 | 95 | 10 | 1 | - - | |
| LRSL-33 | 1 | 220 | Anti-ground & Air | 74 | 69 | 86 | 70 | 0 | 75 | 10 | 1 | - - | | | LRSL-33 | 1 | 220 | Anti-ground & Air | 74 | 69 | 86 | 70 | 0 | 75 | 10 | 1 | - - | |
| LRSL-34 | 1 | 220 | Anti-ground & Air | 88 | 72 | 90 | 76 | 0 | 81 | 10 | 1 | - - | | | LRSL-34 | 1 | 220 | Anti-ground & Air | 88 | 72 | 90 | 76 | 0 | 81 | 10 | 1 | - - | |
| E1 Plasma-Launcher | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 80 | 85 | 0 | 100 | 10 | 1 | Destroy Stronghold | | | E1 Plasma-Launcher | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 80 | 85 | 0 | 100 | 10 | 1 | Destroy Stronghold | |
| E2 Plasma-Launcher | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 85 | 87 | 0 | 120 | 10 | 1 | Destroy Stronghold | | | E2 Plasma-Launcher | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 85 | 87 | 0 | 120 | 10 | 1 | Destroy Stronghold | |
| | E3 Plasma-Launcher | 2 | 250 | Anti-ground (Explosive) | 0 | 0 | 86 | 88 | 0 | 140 | 10 | 1 | Destroy Stronghold | |
| Double-Shot Plasma-Launcher | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 83 | 84 | 0 | 155 | 10 | 1 | Destroy Stronghold | | | Double-Shot Plasma-Launcher | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 83 | 84 | 0 | 155 | 10 | 1 | Destroy Stronghold | |
| Double-Shot Plasma-Launcher R | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 88 | 85 | 0 | 170 | 10 | 1 | Destroy Stronghold | | | Double-Shot Plasma-Launcher R | 1 | 200 | Anti-ground (Explosive) | 0 | 0 | 88 | 85 | 0 | 170 | 10 | 1 | Destroy Stronghold | |
^ Name ^ Lv ^ Cost ^ Type ^ Direct Hit Rate ^^^^^ AP ^ Ammo ^ Rge ^ Skills | | ^ Name ^ Lv ^ Cost ^ Type ^ Direct Hit Rate ^^^^^ AP ^ Ammo ^ Rge ^ Skills | |
^ ^ ^ ^ ^ {{:media:image:videogame:edftactics_dhr_1.png}} ^ {{:media:image:videogame:edftactics_dhr_2.png}} ^ {{:media:image:videogame:edftactics_dhr_3.png}} ^ {{:media:image:videogame:edftactics_dhr_4.png}} ^ {{:media:image:videogame:edftactics_dhr_5.png}} ^ ^ ^ ^ | | ^ ^ ^ ^ ^ {{:media:image:videogame:edftactics_dhr_1.png}} ^ {{:media:image:videogame:edftactics_dhr_2.png}} ^ {{:media:image:videogame:edftactics_dhr_3.png}} ^ {{:media:image:videogame:edftactics_dhr_4.png}} ^ {{:media:image:videogame:edftactics_dhr_5.png}} ^ ^ ^ ^ | |
| | Blast-Grenade | 2 | 250 | Anti-ground (Explosive) | 0 | 26 | 85 | 87 | 0 | 135 | 6 | 1 | Destroy Stronghold | |
| Mirage Zero | 1 | 200 | Anti-ground (Explosive) | 0 | 30 | 88 | 79 | 0 | 110 | 10 | 1 | Destroy Stronghold | | | Mirage Zero | 1 | 200 | Anti-ground (Explosive) | 0 | 30 | 88 | 79 | 0 | 110 | 10 | 1 | Destroy Stronghold | |
| Rapid-Mirage | 1 | 200 | Anti-ground (Explosive) | 0 | 32 | 70 | 82 | 0 | 100 | 12 | 1 | Destroy Stronghold | | | Rapid-Mirage | 1 | 200 | Anti-ground (Explosive) | 0 | 32 | 70 | 82 | 0 | 100 | 12 | 1 | Destroy Stronghold | |
| Geist | 1 | 200 | Anti-ground (Explosive) | 0 | 33 | 78 | 85 | 0 | 120 | 8 | 1 | Destroy Stronghold | | | Geist | 1 | 200 | Anti-ground (Explosive) | 0 | 33 | 78 | 85 | 0 | 120 | 8 | 1 | Destroy Stronghold | |
| Pandora | 1 | 180 | Anti-ground & Hover | 0 | 79 | 66 | 55 | 0 | 40 | 6 | 1 | - - | | | Pandora | 1 | 180 | Anti-ground & Hover | 0 | 79 | 66 | 55 | 0 | 40 | 6 | 1 | - - | |
| | Pandora Beta | 2 | 250 | Anti-ground & Hover | 0 | 78 | 70 | 62 | 0 | 50 | 6 | 1 | - - | |
| Heaven's Gate | 1 | 180 | Anti-ground & Hover | 0 | 75 | 30 | 40 | 0 | 50 | 4 | 1 | - - | | | Heaven's Gate | 1 | 180 | Anti-ground & Hover | 0 | 75 | 30 | 40 | 0 | 50 | 4 | 1 | - - | |
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| E551 Gigantes-2 | 1 | 180 | Anti-ground | 0 | 0 | 73 | 62 | 0 | 133 | 10 | 1 | - - | | | E551 Gigantes-2 | 1 | 180 | Anti-ground | 0 | 0 | 73 | 62 | 0 | 133 | 10 | 1 | - - | |
| E551 Gigantes-3 | 1 | 180 | Anti-ground | 0 | 0 | 75 | 63 | 0 | 136 | 10 | 1 | - - | | | E551 Gigantes-3 | 1 | 180 | Anti-ground | 0 | 0 | 75 | 63 | 0 | 136 | 10 | 1 | - - | |
| | E551 Gigantes-4 | 2 | 230 | Anti-ground | 0 | 0 | 77 | 65 | 0 | 140 | 10 | 1 | - - | |
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=== Bazerato === | === Bazerato === |
| SDL2-1 Custom | 1 | 180 | Anti-ground & Hover | 0 | 21 | 22 | 59 | 0 | 52 | 8 | 1 | - - | | | SDL2-1 Custom | 1 | 180 | Anti-ground & Hover | 0 | 21 | 22 | 59 | 0 | 52 | 8 | 1 | - - | |
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===== Regional DIfferences ===== | ===== Regional Differences ===== |
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* The font is //way better// in the Japanese version, especially the numbers. | * The font is //way better// in the Japanese version, especially the numbers. |