Frozen Synapse is one of my favourite games, and one of the few I like playing against other people.
If you'd like to play together my screen name in FS is The_Blueberry_Hill
By typing LevelEditor();
into the console (activated with the `
key) you can open the level editor. Otherwise you can access it when challenging an opponent. From there you can regenerate the level, move people round, change weapons. You can also load and save levels, which includes the ability to load/generate maps from an image file.
There's no cloud saving in Steam, so if you want to transfer your single-player campaign progress to another computer/OS you need to grab all the files titled spSave*.*
from:
~/.local/share/FrozenSynapse/psychoff
~/Library/Application Support/FrozenSynapse/Psychoff
%SteamPath%\steamapps\common\frozen synapse\psychoff
Sound on Linux didn't work for me until I installed the 32-bit version of libopenal (lib32-openal), and symlinked to it from the Frozen Synapse directory. FS is looking for the file libopenal.so
in its own directory, so you need to point it to that.
In my case the file was: /user/lib32/libopenal.so.1.17.2
, but other examples online are simply libopenal.so
or libopenal.so.1
. The less specific you are the better, I later had to remake the symlink because the version changed.
You can create the link from the Frozen Synapse directory (something like [steam directory]/steamapps/common/Frozen Synapse
) with: sudo ln -s /usr/lib32/libopenal.so.1 libopenal.so
A version of Frozen Synapse with more details graphics (to my eye they're much harder to read), and a simplified command menu. It seems like Frozen Synapse 2 steps back from all these changes.
A gridirony take. Have just recently started playing, I like it, but not as much.
Kinda a real-time / turn-based hybrid, but similar tactical planning, overhead view, shot-people thing. Maybe just as inspired by Rainbow Six. Has a tiresome upgrade tree. I don't like it much. Who wants to be a cop.
Similar to Door Kickers.
Similar to FS, but another one with gross military/cop theming. No real-time stuff like Door Kickers, but an annoying round timer.
Mech combat. Fancy way of showing predictions of what will happen in the upcoming turn that seems to be a key part of the game.