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frozen_synapse [2020/10/25 13:50] – ↷ Links adapted because of a move operation rjt | frozen_synapse [2024/07/08 18:12] (current) – better info for openal, fixing some spellos rjt |
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====== Frozen Synapse ====== | ====== Frozen Synapse ====== |
{{media:image:frozensynapse_titlescreen.png|}} | {{media:image:videogame:frozensynapse_titlescreen.png|}} |
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~~NOTOC~~ | ~~NOTOC~~ |
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===== Level editor ===== | ===== Level editor ===== |
By typing ''LevelEditor();'' into the console (activated with the ''`'' key) you can open the level editor. Otherwise you can access it when challenging an opponant. From there you can regenerate the level, move people round, change weapons. You can also load and save levels, which includes the ability to load/generate maps from an image file. | By typing ''LevelEditor();'' into the console (activated with the ''`'' key) you can open the level editor. Otherwise you can access it when challenging an opponent. From there you can regenerate the level, move people round, change weapons. You can also load and save levels, which includes the ability to load/generate maps from an image file. |
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* [[http://forums.mode7games.com/viewtopic.php?f=27&t=2587|SP Mission Creation Documentation]] | * [[http://forums.mode7games.com/viewtopic.php?f=27&t=2587|SP Mission Creation Documentation]] |
* [[http://forums.mode7games.com/viewtopic.php?f=20&t=2306|Very, very basic guide on level editting w/ an image editor]] | * [[http://forums.mode7games.com/viewtopic.php?f=20&t=2306|Very, very basic guide on level editing w/ an image editor]] |
* [[http://forums.mode7games.com/viewtopic.php?f=27&t=2697|Resources to create levels]] | * [[http://forums.mode7games.com/viewtopic.php?f=27&t=2697|Resources to create levels]] |
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===== Technical ===== | ===== Technical ===== |
==== Saves ==== | ==== Saves ==== |
There's no cloud saving in Steam, so if you want to transfer your single-player campaign progress to another computer / OS you can simply grab all the files titled ''spSave*.*'' from: | There's no cloud saving in [[Steam]], so if you want to transfer your single-player campaign progress to another computer/[[operating_system|OS]] you need to grab all the files titled ''spSave*.*'' from: |
* **Linux** : ''~/.local/share/FrozenSynapse/psychoff'' | * **Linux** : ''~/.local/share/FrozenSynapse/psychoff'' |
* **MacOS** : ''~/Library/Application Support/FrozenSynapse/Psychoff'' | * **MacOS** : ''~/Library/Application Support/FrozenSynapse/Psychoff'' |
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==== Linux Audio Trouble Fix ==== | ==== Linux Audio Trouble Fix ==== |
Sound on Linux didn't work for me untill I installed the //32-bit// version of libopenal (lib32-openal), and symlinked to it from the //Frozen Synapse// directory. //FS// is looking for the file ''libopenal.so'' in its own directory, so you need to point it to that. | Sound on Linux didn't work for me until I installed the //32-bit// version of libopenal ([[arch>multilib/x86_64/lib32-openal|lib32-openal]]), and symlinked to it from the //Frozen Synapse// directory. //FS// is looking for the file ''libopenal.so'' in its own directory, so you need to point it to that. |
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In my case the file was: ''/user/lib32/libopenal.so.1.17.2'' | In my case the file was: ''/user/lib32/libopenal.so.1.17.2'', but other examples online are simply ''libopenal.so'' or ''libopenal.so.1''. The less specific you are the better, I later had to remake the symlink because the version changed. |
but other examples online are simply ''libopenal.so'' or ''libopenal.so.1'' | |
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You can symlink from the Frozen Synapse directory with: ''sudo ln -s /usr/lib32/libopenal.so.1.17.2 libopenal.so'' | You can create the link from the //Frozen Synapse// directory (something like ''[steam directory]/steamapps/common/Frozen Synapse'') with: ''sudo ln -s /usr/lib32/libopenal.so.1 libopenal.so'' |
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| ===== Replays ===== |
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| * https://www.youtube.com/user/inanedirk/search?query=frozen%20synapse |
| * https://www.youtube.com/playlist?list=PLE4154B4BBF59D5E7 |
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===== Related Games ===== | ===== Related Games ===== |
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==== Frozen Synapse Prime ==== | ==== Frozen Synapse Prime ==== |
A version of //Frozen Synapse// with more details graphics (to my eye they're much harder to read), and a simplified command menu. It seems like //[[form:videogame:frozen_synapse_2]]// steps back from all these changes. | A version of //Frozen Synapse// with more details graphics (to my eye they're much harder to read), and a simplified command menu. It seems like //[[Frozen Synapse 2]]// steps back from all these changes. |
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==== Frozen Cortex ==== | ==== Frozen Cortex ==== |
A gridirony take. | A gridirony take. Have just recently started playing, I like it, but not as much. |
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==== Door Kickers ==== | ==== Door Kickers ==== |
Kinda a real-time / turn-based hybrid, but similar tactical planning, overhead view, shot-people thing. Maybe just as inspired by //Raindbow Six//. Has a tiresome upgrade tree. I don't like it much. | Kinda a real-time / turn-based hybrid, but similar tactical planning, overhead view, shot-people thing. Maybe just as inspired by //Rainbow Six//. Has a tiresome upgrade tree. I don't like it much. Who wants to be a cop. |
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| ==== Hot Brass ==== |
| Similar to //Door Kickers//. |
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| ==== Special Tactics ==== |
| Similar to //FS//, but another one with gross military/cop theming. No real-time stuff like //Door Kickers//, but an annoying round timer. |
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| ==== Phantom Brigade ==== |
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| Mech combat. Fancy way of showing predictions of what will happen in the upcoming turn that seems to be a key part of the game. |
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===== See Also ===== | ===== See Also ===== |
* [[wp>Frozen Synapse]] on Wikipedia | * [[wp>Frozen Synapse]] on Wikipedia |
* [[moby>game/frozen-synapse|Frozen Synapse]] on Mobygames. | * [[moby>game/frozen-synapse|Frozen Synapse]] on Mobygames. |
| * [[multiplayer]] |
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{{tag>fixes videogames}} | {{tag>fixes guide multiplayer videogame}} |