User Tools

Site Tools


sony_playstation_2_notes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
sony_playstation_2_notes [2021/01/14 14:29] – Added a bunch of games I have, without notes rjtsony_playstation_2_notes [2023/01/10 03:14] (current) – page link rjt
Line 3: Line 3:
 Collapsing the table-of-contents on the right should make this page flow a bit nicer. Collapsing the table-of-contents on the right should make this page flow a bit nicer.
  
-^ //// | | +I wrote a lot of these entries a long time ago and they're kinda painful to read now---
-|  || +
-| ||+
  
 ^ //Ace Combat: The Belkan War// | | ^ //Ace Combat: The Belkan War// | |
Line 13: Line 11:
 |  || |  ||
 | || | ||
-^ //福原愛の卓球一直線 (Ai Fukuhara's Straight Line Table Tennis)// / //SpinDrive Ping Pong// | |+^ //The Adventures of Cookie & Cream// | | 
 +| [[FromSoftware]] made a cute, co-op, action game.  || 
 +| || 
 +福原愛の卓球一直線 ((//Ai Fukuhara's Straight Line Table Tennis//)) / //SpinDrive Ping Pong// | |
 | Pretty crummy TT game, but it has spirit//!// || | Pretty crummy TT game, but it has spirit//!// ||
 | || | ||
Line 23: Line 24:
 | || | ||
 ^ //The Bouncer// | | ^ //The Bouncer// | |
-| A briskly-paced, story-based brawler. You get different perspectives on the narrative depending on which character you select, and that selection is prompted before every battle scene, and some cut-scenes. Supports three-players, too. ||+| A briskly-paced, story-based brawler. You get different perspectives on the narrative depending on which character you select, and that selection is prompted before every battle scene, and some cut-scenes.<del> Supports three-players, too.</del> ||
 | || | ||
 ^ //Breath of Fire: Dragon Quarter / Breath of Fire V: Dragon Quarter<sup>JP</sup>// | | ^ //Breath of Fire: Dragon Quarter / Breath of Fire V: Dragon Quarter<sup>JP</sup>// | |
Line 53: Line 54:
 | || | ||
 ^ //Final Fantasy XII// | also on: PS4 | ^ //Final Fantasy XII// | also on: PS4 |
-| This the only contemporary //[[final_fantasy_series|Final Fantasy]]// game that has seemed interesting to me. And the appeal mostly comes from the way the combat works. The cast are (probably) still the same intelligence-offending twits, but it didn't grate so much now that the place and interaction with monsters/whatevers feels somewhat sensible and credible. It's also well worth noting that the //Final Fantasy XII: International Zodiac Job System// version (which has an English patch) makes some welcome changes, particularly the availability of all gambits without the need for purchase. This is incorporated into the PS4 version too. ||+| This'the only contemporary //[[final_fantasy_series|Final Fantasy]]// game that has seemed interesting to me, and the appeal mostly comes from the way the combat works. The cast are (probably) still the same intelligence-offending twits, but it didn't grate so much now that the place and interaction with monsters/whatevers feels somewhat sensible and credible. It's also well worth noting that the //Final Fantasy XII: International Zodiac Job System// version (which has an English patch) makes some welcome changes, particularly the availability of all gambits without the need for purchase. This is incorporated into the PS4 version too. ||
 | || | ||
 ^ //Fire Fighter FD-18// | | ^ //Fire Fighter FD-18// | |
Line 62: Line 63:
 | || | ||
 ^ //Flipnic// | | ^ //Flipnic// | |
- ||+Great example of a videogame version of pinball. Does all sorts of things you can't do on a pinball machine. 'Tables' are connected zones with all sorts of different mechanics. Has some fun multiplayer minigames too, especially the //Pong// one. ||
 | || | ||
 ^ //Garouden Breakblow: Fist or Twist// | | ^ //Garouden Breakblow: Fist or Twist// | |
- ||+I suck at it, but it has the biggest big beefy beef boys. ||
 | || | ||
 ^ //Ghost in the Shell: Stand Alone Complex// | | ^ //Ghost in the Shell: Stand Alone Complex// | |
- ||+I love the eeryily large and empty levels. Real spaces from a parallel universe. ||
 | || | ||
 ^ //God Hand// | | ^ //God Hand// | |
Line 88: Line 89:
 |  || |  ||
 | || | ||
-//剣豪 (Kengo 3)// | |+^ 剣豪3 ((//Kengo 3//)) | |
 | Japan only entry in this //[[bushido_blade_series|Bushido Blade]]//+[[rpg|RPG]] elements game series (by [[lightweight|the same developer]]). || | Japan only entry in this //[[bushido_blade_series|Bushido Blade]]//+[[rpg|RPG]] elements game series (by [[lightweight|the same developer]]). ||
 | || | ||
Line 110: Line 111:
 | || | ||
 ^ //Metal Slug 3// | | ^ //Metal Slug 3// | |
- ||+Not the best //[[metal_slug_series|Metal Slug]]// game, but still one of the good ones. Home ports have some fun extra modes, too. ||
 | || | ||
 ^ //Michigan: Report From Hell// | | ^ //Michigan: Report From Hell// | |
Line 130: Line 131:
 |  || |  ||
 | || | ||
-^ //[[Raw Danger!]] / 絶体絶命都市2 -凍てついた記憶たち// | | +^ //[[Raw Danger!]]// / 絶体絶命都市2-凍てついた記憶たち | | 
-| Sometimes it's taught, sometimes it's actiony, sometimes it's pensive, sometimes it's //Lonely Game//, and sometimes it's clunky.If I were to buy a PS2 again this would be amongst the first five games I bought. It's terribly ambitious, but does a good job of reaching its goals. And where it doesn't you appreciate the effort; I guess it works a bit like some of my favourite 8-bit era games in that sense, or like something [[Sega]] might have tried on the [[sega_dreamcast|Dreamcast]]. Those kinds of comparisons can seem hollow---I know---but the kid's got heart, and dash, is what I'm trying to put across. ||+| Sometimes it's taught, sometimes it's actiony, sometimes it's pensive, sometimes it's //Lonely Game//, and sometimes it's clunky. If I were to buy a PS2 again this would be amongst the first five games I bought. It's terribly ambitious, but does a good job of reaching its goals. And where it doesn't you appreciate the effort; I guess it works a bit like some of my favourite 8-bit era games in that sense, or like something [[Sega]] might have tried on the [[sega_dreamcast|Dreamcast]]. Those kinds of comparisons can seem hollow---I know---but the kid's got heart, and dash, is what I'm trying to put across. ||
 | || | ||
 ^ //Remote Control Dandy SF// | | ^ //Remote Control Dandy SF// | |
Line 140: Line 141:
 | || | ||
 ^ //Ridge Racer V// | | ^ //Ridge Racer V// | |
 +| I can never get to grips with how cars handle in this series. ||
 +| ||
 +^ //RPG Maker 2// | |
 |  || |  ||
 | || | ||
-^ //Seek and Destroy// | |+^ //RPG Maker 3// | |
 |  || |  ||
 +| ||
 +^ //Seek and Destroy// | |
 +| It's a //[[choro-q_series|Choro-Q]]// spin-off game, but instead of racing you're a tank wot shoots things. ||
 | || | ||
 ^ //Sega Rally 2006// | | ^ //Sega Rally 2006// | |
Line 167: Line 174:
 | || | ||
 ^ //Skygunner// | | ^ //Skygunner// | |
- ||+Plane combat game with neat designs. ||
 | || | ||
 ^ //[[Sky Odyssey]] / The Sky Odyssey<sup>JP</sup>// | | ^ //[[Sky Odyssey]] / The Sky Odyssey<sup>JP</sup>// | |
-| ..||+Probably the closest thing going to the //[[pilotwings_series|PilotWings]]// gamesYou fly a plane, and each stage is a different kind of challengeIt's real fun! ||
 | || | ||
 ^ //Smuggler's Run// | | ^ //Smuggler's Run// | |
Line 185: Line 192:
 | || | ||
 ^ //Space Channel 5: Special Edition// | | ^ //Space Channel 5: Special Edition// | |
 +|  ||
 +| ||
 +^ //Street Fighter Anniversary Collection// | |
 |  || |  ||
 | || | ||
Line 196: Line 206:
 |  || |  ||
 | || | ||
-^ [[taito compilations]] | | +^ [[taito compilations]] | also on: Win, XBox 
- ||+They're all great, jam-packed, collections of games, especially the Japanese releases. ||
 | || | ||
-//[[tetsujin_28-go|鉄人28号]] (Tetsujin 28-Go)// | | +^ [[tetsujin_28-go]] ((//Tetsujin 28-Go//)) | | 
-| For me it's the pinnacle of [[sandlot]]'s big robot games. The controls are simpler than the others, which I was surprised to find is a good thing! Something I always forget when I haven't played the game for a while is the great potential for interesting player-created narrative here: partly due to the amount the world reacts to actions of the characters (buildings collapsing, a lot of things can be used as weapons, etc.), partly because of the speed of the game (which gives each action big consequence), and partly because of the low quantity of participants (each enemy is a big personality). I guess this is all true of much of Sandlot's output, and a big part of what I like about them. I'm waffling, but if you like very big robots, thoughtfully awkward controls, Gigantor, and player-created narrative try this game. It's in Japanese, but my lack of it was no barrier. ||+| For me it's the pinnacle of [[sandlot]]'s big robot games. The controls are simpler than the others, which I was surprised to find is a good thing! Something I always forget when I haven't played the game for a while is the great potential for interesting player-created narrative here: partly due to the amount the world reacts to actions of the characters (buildings collapsing, a lot of things can be used as weapons, etc.), partly because of the speed of the game (which gives each action big consequence), and partly because of the low quantity of participants. I guess this is all true of much of Sandlot's output, and a big part of what I like about them. I'm waffling, but if you like very big robots, thoughtfully awkward controls, Gigantor, and player-created narrative try this game. It's in Japanese, but my lack of it was no barrier. ||
 | || | ||
 ^ //Tokyo Xtreme Racer: Drift 2// | | ^ //Tokyo Xtreme Racer: Drift 2// | |
Line 209: Line 219:
 | || | ||
 ^ //Trapt// | | ^ //Trapt// | |
- ||+It hung when trying to do the first 'Side Story' mission, when playing with [[open_ps2_loader|OPL]]/SMB. || 
 +| || 
 +^ [[truck_kyosokyoku]] ((//Truck Crazy Melody ~ Rodeo of Love and Sorrow//)) | also on: Arcade | 
 +| Real fun arcade port, where you drive a [[decorated_commercial_vehicle#デコトラ|gussied-up truck]], trying to complete tracks in a tight time limit, or collect doodads scattered around a stage. ||
 | || | ||
-^ //トラック狂走曲 〜愛と哀しみのロデオ (Truck Kyosokyoku ~ Rodeo of Love and Sorrow)// | |+^ //Twinkle Star Sprites: La Petite Princesse// | |
 |  || |  ||
 | || | ||
Line 218: Line 231:
 | || | ||
 ^ //Way of the Samurai// | | ^ //Way of the Samurai// | |
 +|  ||
 +| ||
 +^ //Xena Warrior Princess// | |
 |  || |  ||
 | || | ||
Line 236: Line 252:
 |  ||| |  |||
 | ||| | |||
-Dynamite Deka ^ //// |  |+^ ^ //Dynamite Deka// |  |
 |  ||| |  |||
 | ||| | |||
-^ 30 ^ //[[Galaxy Force II]]// |  +^ 30 ^ //[[Galaxy Force II]]// | also on: 3DS 
-| A great [[railshooter|railshooter]] with gorgeous, gratuitous sprite-scaling. That was enough to convince me to get it! |||+| A great [[railshooter|railshooter]] with gorgeous, gratuitous sprite-scaling. That was enough to convince me to get it! There's a 3DS port which is also neat, but I prefer being able to play it on a big screen and a stereo. |||
 | ||| | |||
  
-==== SIMPLE2000シリーズ Series ====+==== SIMPLE2000シリーズ Series ====
 Japanese line of budget games. A few have gotten releases outside of Japan, mostly in PAL regions. Japanese line of budget games. A few have gotten releases outside of Japan, mostly in PAL regions.
  
-^ 78 ^ //[[space_war_attack]] (The Space Battle) / Space War Attack// | | +^ 78 ^ [[space_war_attack]] ((//The Space Battle//)/ //Space War Attack// | | 
-| It's //okay//. Decent for a Simple Series game, but not much reason to go back to it after you've played through all the missions, and there aren't many of them. It did make me curious about the developer [[organisation:Bit Town]] though. Oh, I also recommend using the 'advanced' controls, 'cause they're just more fun---otherwise you can't bank or roll or anything like that. |||+| It's //okay//. Decent for a [[Simple Series]] game, but not much reason to go back to it after you've played through all the missions, and there aren't many of them. It did make me curious about the developer [[organisation:Bit Town]] though. Oh, I also recommend using the 'advanced' controls, 'cause they're just more fun---otherwise you can't bank or roll or anything like that. |||
 | ||| | |||
-^ 81 ^ //[[edf_2|THE 地球防衛軍2]] (The Earth Defence Force 2) / Global Defense Force// | also on: Vita |+^ 81 ^ [[edf_2|THE地球防衛軍]] ((//The Earth Defence Force 2//)/ //Global Defence Force// | also on: Switch, Vita |
 | [[sandlot]]'s typically wonderful sense of scale, mixed with an alien invasion scenario. Wonderful co-op (with each character having differing movement options), wonderful as a solo game. One of the first PS2 games you should buy if you're playing catch-up, and don't have access to any of the later games in [[edf_series|the series]]. Aesthetically it's more 50s B-movie like than the new games, which is fun! ||| | [[sandlot]]'s typically wonderful sense of scale, mixed with an alien invasion scenario. Wonderful co-op (with each character having differing movement options), wonderful as a solo game. One of the first PS2 games you should buy if you're playing catch-up, and don't have access to any of the later games in [[edf_series|the series]]. Aesthetically it's more 50s B-movie like than the new games, which is fun! |||
 +| |||
 +^ 103 ^ [[edf_tactics|THE地球防衛軍タクティクス]] ((//The Earth Defence Force Tactics//)) / //Global Defence Force Tactics// | |
 +| Turn-based strategy game in the //EDF// series. Kinda //[[wars_series|Wars]]//y, with base capturing, but there are plenty of differences: It uses a hex grid, you choose your units at the start of a level, and they all use 'fuel' that needs to be refilled, and you often fight along-side an AI force (and it's fun trying to capture bases before they do, for extra experience). If you turns off battle animations it's a pretty fun game. |||
 | ||| | |||
  
sony_playstation_2_notes.1610594949.txt.gz · Last modified: 2021/01/14 14:29 by rjt