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nintendo_switch_notes [2024/02/27 16:42] – Another Code voice acting rjtnintendo_switch_notes [2024/04/29 14:00] (current) – Logiart Grimoire note rjt
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 nbjp **''[demo]''** after a game's title indicates the opinions are based only on the eShop-downloadable demo.\\ nbjp **''[demo]''** after a game's title indicates the opinions are based only on the eShop-downloadable demo.\\
 nbjp **''[trial]''** after a game's title indicates the opinions are based only on a Nintendo Switch Online trial. nbjp **''[trial]''** after a game's title indicates the opinions are based only on a Nintendo Switch Online trial.
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 ===== Notes ===== ===== Notes =====
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 | || | ||
 ^ //Color Your World// ''[demo]'' | | ^ //Color Your World// ''[demo]'' | |
-| Really don't enjoy this kinda game/puzzle. Sliding ice block puzzle, or whatever it's called. The difference betwen the player character and how they're represented in the opening cutscene is fun. ||+| Really don't enjoy this kinda game/puzzle. Sliding ice block puzzle, or whatever it's called. The difference between the player character and how they're represented in the opening cutscene is fun. || 
 +| || 
 +^ //Contra: Operation Galuga// ''[demo]'' | | 
 +| Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. ||
 | || | ||
 ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows | ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows |
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 ^ //Espgaluda 2 -Be Ascension. The Third Bright Stone of Birth-// | | ^ //Espgaluda 2 -Be Ascension. The Third Bright Stone of Birth-// | |
 | So good. I think it instantly became my favourite [[shooter]] on the Switch. || | So good. I think it instantly became my favourite [[shooter]] on the Switch. ||
 +| ||
 +^ //Eiyuden Chronicle: Rising// ''[demo]'' | |
 +| Fetch-questy, overly chatty, action game. Maybe a good brain-off game for someone I guess. ||
 | || | ||
 ^ //Fatum Betula// | also on: Windows, XBO | ^ //Fatum Betula// | also on: Windows, XBO |
 | Was curious about this for a while, as I kept seeing the Switch version for cheap. I dunno. There's a whole slew of this kinda games that have a bit of imagination, a [[sony_playstation|PSX]] skin, a put-on weirdness, and not much else going on. It's just a nothing game. Get item, use it on thingo, get other item, use it on guy, get item ... || | Was curious about this for a while, as I kept seeing the Switch version for cheap. I dunno. There's a whole slew of this kinda games that have a bit of imagination, a [[sony_playstation|PSX]] skin, a put-on weirdness, and not much else going on. It's just a nothing game. Get item, use it on thingo, get other item, use it on guy, get item ... ||
 +| ||
 +^ //[[fire_emblem_engage|Fire Emblem: Engage]]// | |
 +|  ||
 +| ||
 +^ //[[fire_emblem_three_houses|Fire Emblem: Three Houses]]// | |
 +| Surprised how much I've enjoyed all the running round town stuff. ||
 +| Coming back to this several months after first playing it sure is hard, I have no idea what I was doing and there are a whole bunch of systems I've forgotten about. I had notes on how I wanted to train people, but that's it. ||
 | || | ||
 ^ //Gravity Thrust// ''[demo]'' | | ^ //Gravity Thrust// ''[demo]'' | |
-| Cave flyer. Short levels with different challenges/objectives. There's a race mode too that's fun, and gives you a goodway to get good at controlling the ship. |+| Cave flyer. Short levels with different challenges/objectives. There's a race mode too that's fun, and gives you a goodway to get good at controlling the ship. ||
 | || | ||
 ^ //Hatsune Miku Logic Paint S// | also on: Windows | ^ //Hatsune Miku Logic Paint S// | also on: Windows |
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 ^ //Mario + Rabbids Kingdom Battle// | | ^ //Mario + Rabbids Kingdom Battle// | |
 | The extra movement options (compared to other tactics games) are really neat, and it generally feels pretty brisk. Though the game'd be more appealing if the Rabbid and Marioverse characters weren't in there. || | The extra movement options (compared to other tactics games) are really neat, and it generally feels pretty brisk. Though the game'd be more appealing if the Rabbid and Marioverse characters weren't in there. ||
 +| ||
 +^ //Master Key// ''[demo]'' | |
 +| Seems fun. Very //[[the_legend_of_zelda_links_awakening|Link's Awakening]]// inspired. A bit cutesy, by more difficult than I expected, though when you die you get warped back to a checkpoint with all your money and stuff still in your pockets. Having the sword attack happen on releasing the button instead of pressing it makes it feel a bit sluggish though. Graphics can be a bit hard to parse. ||
 | || | ||
 ^ //Merry Christmas Snowball Bubble// | | ^ //Merry Christmas Snowball Bubble// | |
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 ^ //Moving Out// ''[demo]'' | | ^ //Moving Out// ''[demo]'' | |
 | Seemed okay, but it was too hard for me to see shit in tabletop mode. || | Seemed okay, but it was too hard for me to see shit in tabletop mode. ||
 +| ||
 +^ //Mr. Driller DrillLand// | |
 +| I liked this a bunch back when I had it on the [[nintendo_gamecube|Gamecube]]... ||
 | || | ||
 ^ //Ninja Village// ''[demo]'' | | ^ //Ninja Village// ''[demo]'' | |
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 ^ //Pang Adventure// | also on: Android, iOS, PS4, Win, XBO | ^ //Pang Adventure// | also on: Android, iOS, PS4, Win, XBO |
 | It's //Pang// / //Buster bros.// It's cheap. It's alright.  || | It's //Pang// / //Buster bros.// It's cheap. It's alright.  ||
 +| ||
 +^ //Penny's Big Breakaway// ''[demo]'' | |
 +| So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. ||
 +| ||
 +^ //Picross Logiart Grimoire// ''[demo]'' | also on Windows |
 +| Another nonogame by Jupiter. The goofy wizard music and crafting-inspired puzzles don't add anything interesting, though I guess they change the flow of the game, so you're playing a variety of puzzle sizes rather than playing 5× puzzles, then 10×, etc.\\ Still, I'm sure I'll get it at some point.\\ Oh yeah, I do really like the puzzles that are themed on the wizard guy learning how to make them, so they're bad drawings. ||
 | || | ||
 ^ //Picross Lord of the Nazarick// | | ^ //Picross Lord of the Nazarick// | |
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 ^ //Polytopia// ''[demo]'' | also on: Linux, Mac, Windows | ^ //Polytopia// ''[demo]'' | also on: Linux, Mac, Windows |
 | Kinda okay, simple, 4X game. Better than I expected, but dunno why you'd bother with more than the demo. || | Kinda okay, simple, 4X game. Better than I expected, but dunno why you'd bother with more than the demo. ||
 +| ||
 +^ //Pretty Girls Breakers!// | |
 +|  ||
 +| ||
 +^ //Princess Peach: Showtime!// ''[demo]'' | |
 +| I dunno, a total nothing game. ||
 | || | ||
 ^ //Psychic 5 Eternal// ''[demo]'' |  | ^ //Psychic 5 Eternal// ''[demo]'' |  |
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 ^ //Qube Qross// | also on: Mac, Windows| ^ //Qube Qross// | also on: Mac, Windows|
 | I bought this because I thought it would be like //[[Picross 3D]]//, but it's less a logic puzzle and more about being able to visualise a shape in three dimensions. You can only rotate the object around one axis, which is a bit fiddley. || | I bought this because I thought it would be like //[[Picross 3D]]//, but it's less a logic puzzle and more about being able to visualise a shape in three dimensions. You can only rotate the object around one axis, which is a bit fiddley. ||
 +| ||
 +^ //SaGa Emerald Beyond// ''[demo]'' | |
 +| Haven't finished the demo yet. So fair it's okay, but more like a visual novel with a kinda-interesting JRPG battle system put in. Demo story is fun, at least. ||
 | || | ||
 ^ //Samba de Amigo: Party Central// ''[demo]'' | | ^ //Samba de Amigo: Party Central// ''[demo]'' | |
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 ^ //SD Gundam G Generation Cross Rays// ''[demo]'' | also on PS4, Windows | ^ //SD Gundam G Generation Cross Rays// ''[demo]'' | also on PS4, Windows |
 | Tactics game where you play through various //Gundam// storylines, similar to the //[[super_robot_wars_series|Super Robot Wars]]// games. It's kinda fun: there's a bit of depth to how you position units because of different kinds of //support// attacks. Demo was Japanese, but had English text. || | Tactics game where you play through various //Gundam// storylines, similar to the //[[super_robot_wars_series|Super Robot Wars]]// games. It's kinda fun: there's a bit of depth to how you position units because of different kinds of //support// attacks. Demo was Japanese, but had English text. ||
 +| ||
 +^ //Shinsekai: Into the Depths// | |
 +|  ||
 | || | ||
 ^ //Sky Ride// | also on:PS4((Game has different graphics)) | ^ //Sky Ride// | also on:PS4((Game has different graphics)) |
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 ^ //Submerged// | also on: IOS, PS4, Windows, XBO | ^ //Submerged// | also on: IOS, PS4, Windows, XBO |
 | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/clone buildings is pretty nice, but the way you interact with it is tedious. You do basic, //Assassin's Creed// like building climbing, grab a thing, then look for some other doodad to find.\\ Also the boat is no fun to control, and pivots at the wrong point! || | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/clone buildings is pretty nice, but the way you interact with it is tedious. You do basic, //Assassin's Creed// like building climbing, grab a thing, then look for some other doodad to find.\\ Also the boat is no fun to control, and pivots at the wrong point! ||
 +| ||
 +^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | |
 +|  ||
 | || | ||
 ^ //Terraformers: First Steps on Mars// ''[demo]'' | | ^ //Terraformers: First Steps on Mars// ''[demo]'' | |
nintendo_switch_notes.1709012527.txt.gz · Last modified: 2024/02/27 16:42 by rjt