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nintendo_switch_notes [2024/02/27 16:42] – Another Code voice acting rjtnintendo_switch_notes [2024/02/28 17:30] – Contra, Master Key demos rjt
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 ^ //Color Your World// ''[demo]'' | | ^ //Color Your World// ''[demo]'' | |
-| Really don't enjoy this kinda game/puzzle. Sliding ice block puzzle, or whatever it's called. The difference betwen the player character and how they're represented in the opening cutscene is fun. ||+| Really don't enjoy this kinda game/puzzle. Sliding ice block puzzle, or whatever it's called. The difference between the player character and how they're represented in the opening cutscene is fun. || 
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 +^ //Contra: Operation Galuga// ''[demo]'' | | 
 +| Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. ||
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 ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows | ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows |
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 ^ //Fatum Betula// | also on: Windows, XBO | ^ //Fatum Betula// | also on: Windows, XBO |
 | Was curious about this for a while, as I kept seeing the Switch version for cheap. I dunno. There's a whole slew of this kinda games that have a bit of imagination, a [[sony_playstation|PSX]] skin, a put-on weirdness, and not much else going on. It's just a nothing game. Get item, use it on thingo, get other item, use it on guy, get item ... || | Was curious about this for a while, as I kept seeing the Switch version for cheap. I dunno. There's a whole slew of this kinda games that have a bit of imagination, a [[sony_playstation|PSX]] skin, a put-on weirdness, and not much else going on. It's just a nothing game. Get item, use it on thingo, get other item, use it on guy, get item ... ||
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 +^ //Fire Emblem: Engage// | |
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 +^ //Fire Emblem: Three Houses// | |
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 ^ //Gravity Thrust// ''[demo]'' | | ^ //Gravity Thrust// ''[demo]'' | |
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 ^ //Mario + Rabbids Kingdom Battle// | | ^ //Mario + Rabbids Kingdom Battle// | |
 | The extra movement options (compared to other tactics games) are really neat, and it generally feels pretty brisk. Though the game'd be more appealing if the Rabbid and Marioverse characters weren't in there. || | The extra movement options (compared to other tactics games) are really neat, and it generally feels pretty brisk. Though the game'd be more appealing if the Rabbid and Marioverse characters weren't in there. ||
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 +^ //Master Key// ''[demo]'' | |
 +| Seems fun. Very //[[the_legend_of_zelda_links_awakening|Link's Awakening]]// inspired. A bit cutesy, by more difficult than I expected, though when you die you get warped back to a checkpoint with all your money and stuff still in your pockets. Having the sword attack happen on releasing the button instead of pressing it makes it feel a bit sluggish though. Graphics can be a bit hard to parse. ||
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 ^ //Merry Christmas Snowball Bubble// | | ^ //Merry Christmas Snowball Bubble// | |
nintendo_switch_notes.txt · Last modified: 2024/05/13 01:20 by rjt