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transport [2022/08/20 19:11] – [Examples] list tag rjttransport [2024/06/19 23:51] (current) – Pacific Club rjt
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   * I worked on this 2-D boat game (that I never finished) where you could drive about on the title screen, and when you entered a whirlpool thing would fall down a hole into the game proper. I think for videogames it's good to include button pressing in the //transport//.   * I worked on this 2-D boat game (that I never finished) where you could drive about on the title screen, and when you entered a whirlpool thing would fall down a hole into the game proper. I think for videogames it's good to include button pressing in the //transport//.
   * //[[lb>demon-pond-1979|Demon Pond]]// - Crossing the wide rope bridge.   * //[[lb>demon-pond-1979|Demon Pond]]// - Crossing the wide rope bridge.
 +  * //[[lb>pacific-club|Pacific Club]]// - Vector graphics, descending into the underground club the doco is about. Reminds me a bit of—
 +  * that vectory highway bit in //[[kentucky route zero]]//.
  
 {{tag>film list pattern videogames}} {{tag>film list pattern videogames}}
transport.1660986692.txt.gz · Last modified: 2022/08/20 19:11 by rjt