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transport [2022/05/25 16:19] – created rjttransport [2024/06/19 23:51] (current) – Pacific Club rjt
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   * //Star Wars// - Those rolls of story text.   * //Star Wars// - Those rolls of story text.
   * [[Neo-geo]] games kinda do this with their screens that show you what the buttons do. Could be better though.   * [[Neo-geo]] games kinda do this with their screens that show you what the buttons do. Could be better though.
-  * I worked on this 2-D boat game (that I never finished) where you could drive about on the title screen, and when you entered a whirlpool thing would fall down a hole into the game proper. I thin kfor videogames it's good to include button pressing in the //transport//.+  * I worked on this 2-D boat game (that I never finished) where you could drive about on the title screen, and when you entered a whirlpool thing would fall down a hole into the game proper. I think for videogames it's good to include button pressing in the //transport//. 
 +  * //[[lb>demon-pond-1979|Demon Pond]]// - Crossing the wide rope bridge. 
 +  * //[[lb>pacific-club|Pacific Club]]// - Vector graphics, descending into the underground club the doco is about. Reminds me a bit of— 
 +  * that vectory highway bit in //[[kentucky route zero]]//.
  
-{{tag>film pattern videogames}}+{{tag>film list pattern videogames}}
transport.1653459594.txt.gz · Last modified: 2022/05/25 16:19 by rjt