User Tools

Site Tools


nintendo_switch_notes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
nintendo_switch_notes [2024/12/29 23:18] – Bew games and demos rjtnintendo_switch_notes [2025/06/02 18:18] (current) – Logiart Grimoire update rjt
Line 15: Line 15:
 | || | ||
 ^ //Another Code Recollection// ''[demo]'' | | ^ //Another Code Recollection// ''[demo]'' | |
-| Baby game. Who even writes stories and characters like this, like the how is any of this human. The voice actors who play the 14 year0ikd girls and the grizzled sea captain sound the same age. ||+| Baby game. Who even writes stories and characters like this, like how is any of this human. The voice actors who play the 14 year-old girls and the grizzled sea captain sound the same age. ||
 | || | ||
 ^ //Arms// ''[demo]'' | | ^ //Arms// ''[demo]'' | |
Line 31: Line 31:
 ^ //Bakeru// ''[demo]'' | | ^ //Bakeru// ''[demo]'' | |
 | I dunno. Loooks like it's gunna be a tribute to //[[goemon_series|Goemon]]// but has no humour and seems like it was planned out by AI fed on //[[kirby_and_the_forgotten_land]]//. || | I dunno. Loooks like it's gunna be a tribute to //[[goemon_series|Goemon]]// but has no humour and seems like it was planned out by AI fed on //[[kirby_and_the_forgotten_land]]//. ||
 +| ||
 +^ //Bubble Ghost Remake// ''[demo]'' | |
 +| Was never that into the original, but did play it on a the [[nintendo_games_boy|Game Boy]] a little bit. This version blows. Someone each screen has a couple-of-seconds loading time, even when you're restarting the same one after dying. Graphics are hideous, and the backgrounds are hard to read, so it's a bit of trial and error knowing what will pop the bubble. ||
 | || | ||
 ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) | ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) |
Line 43: Line 46:
 ^ //Contra: Operation Galuga// ''[demo]'' | | ^ //Contra: Operation Galuga// ''[demo]'' | |
 | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. || | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. ||
 +| ||
 +^ //Crash Puzzle! Hammer-San// ''[demo]'' | also on: Windows |
 +| I dunno. Puzzle-platformer thing, not my style, doesn't seem to be doing anything unique. ||
 | || | ||
 ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows | ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows |
Line 49: Line 55:
 ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 | ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 |
 | Oh wow, it's terrible! || | Oh wow, it's terrible! ||
 +| ||
 +^ //Crystal Breaker// ''[demo]'' | |
 +| Seems cool. Caravan shooter. Two characters, mirrors of each ore RE shot power and shot length, which is kinda neat. ||
 | || | ||
 ^ //Daemon X Machina// ''[demo]'' | | ^ //Daemon X Machina// ''[demo]'' | |
Line 140: Line 149:
 | || | ||
 ^ //Legendary Takes: Stories// ''[demo]'' |  | ^ //Legendary Takes: Stories// ''[demo]'' |  |
-| One of those hidden objects games. Amazing name. Fun CGI cutscenes. Can'image playing through a whole one, but fun to play through a demo over a day sometimes. ||+| One of those hidden objects games. Amazing name. Fun CGI cutscenes. Can'imagine playing through a whole one, but fun to play through a demo over a day sometimes. ||
 | || | ||
 ^ //Legend Bowl// ''[demo]'' |  | ^ //Legend Bowl// ''[demo]'' |  |
Line 156: Line 165:
 ^ //Lost Lands: The Golden Curse// ''[demo]'' | Mac, Win | ^ //Lost Lands: The Golden Curse// ''[demo]'' | Mac, Win |
 | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, and the setting was some fantasy trash.\\ Kinda chill, would play another one for free for an hour or two :) || | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, and the setting was some fantasy trash.\\ Kinda chill, would play another one for free for an hour or two :) ||
 +| ||
 +^ //Lyne// ''[demo]'' | |
 +| I thought I'd played this before, but I guess not. Minimalist puzzle game, not really my thing. Good fit for the Switch though. ||
 | || | ||
 ^ //Machi Koro with Everyone// ''[demo]'' | | ^ //Machi Koro with Everyone// ''[demo]'' | |
Line 219: Line 231:
 | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. || | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. ||
 | || | ||
-^ //Picross Logiart Grimoire// ''[demo]'' | also on Windows | +^ //Phantom Brave// ''[demo]'' | | 
-| Another nonogame by Jupiter. The goofy wizard music and crafting-inspired puzzles don't add anything interesting, though I guess they change the flow of the game, so you're playing a variety of puzzle sizes rather than playing 5× puzzles, then 10×, etc.\\ Still, I'm sure I'll get it at some point.\\ Oh yeah, I do really like the puzzles that are themed on the wizard guy learning how to make them, so they're bad drawings. ||+| Feel like half the draw for this kinda thing is nice graphics, but they've gone and replaced everything with 3-D animes. Battles seem unique, but I can't be fucked. || 
 +| || 
 +^ //Pic-a-Pix// ''[demo]'' | | 
 +| [[Nonogame|Nonogame]] with lots of DLC puzzle packs, seen them around for a while, but never tried til now. Really don't like it, seems like it's made as a cash-in rather than by someone who actually plays these kinds of things. UI is hard to parse sometimes, bad separation between clues and the puzzle, and the lines that show where your cursor is and unclear too. Generally feels bad. No problem with the actual puzzles though, at least. || 
 +| || 
 +^ //Picross Logiart Grimoire// | also on Windows | 
 +''[demo]'' Another nonogame by Jupiter. The goofy wizard music and crafting-inspired puzzles don't add anything interesting, though I guess they change the flow of the game, so you're playing a variety of puzzle sizes rather than playing 5× puzzles, then 10×, etc.\\ Still, I'm sure I'll get it at some point.\\ Oh yeah, I do really like the puzzles that are themed on the wizard guy learning how to make them, so they're bad drawings. || 
 +| After a bit the riddles you solve to unlock feel like a big waste of time, as do most of the extra presentation things. If you just want to play Picross then this all gets a bit annoying, and makes me think Jupiter don't really know what they're doing outside of making Picross games that feel good. I do still like that you play a variety of different puzzle sizes. ||
 | || | ||
 ^ //Picross Lord of the Nazarick// | | ^ //Picross Lord of the Nazarick// | |
Line 237: Line 256:
 ^ //Picross S Namco Legendary Edition// | | ^ //Picross S Namco Legendary Edition// | |
 | Nothing stand-out in this one. Namco arcade songs are kinda fun to play along with. || | Nothing stand-out in this one. Namco arcade songs are kinda fun to play along with. ||
 +| Actually it seems particularly easy. I did all the extra puzzles in about 20 minutes each, there are lots of symmetrical ones, and the colour ones seem more simple too. ||
 | || | ||
 ^ //Picross X: Picbits vs. Uzboross// [demo] | | ^ //Picross X: Picbits vs. Uzboross// [demo] | |
nintendo_switch_notes.1735474721.txt.gz · Last modified: 2024/12/29 23:18 by rjt