nintendo_switch_notes
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nintendo_switch_notes [2024/10/29 14:09] – 2 more demos rjt | nintendo_switch_notes [2025/03/04 22:44] (current) – Bubble Ghost, Hammer San, Crystal Breaker demos rjt | ||
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^ //Another Code Recollection// | ^ //Another Code Recollection// | ||
- | | Baby game. Who even writes stories and characters like this, like the how is any of this human. The voice actors who play the 14 year0ikd | + | | Baby game. Who even writes stories and characters like this, like how is any of this human. The voice actors who play the 14 year-old |
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^ //Arms// '' | ^ //Arms// '' | ||
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^ //Bakeru// '' | ^ //Bakeru// '' | ||
| I dunno. Loooks like it's gunna be a tribute to // | | I dunno. Loooks like it's gunna be a tribute to // | ||
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+ | ^ //Bubble Ghost Remake// '' | ||
+ | | Was never that into the original, but did play it on a the [[nintendo_games_boy|Game Boy]] a little bit. This version blows. Someone each screen has a couple-of-seconds loading time, even when you're restarting the same one after dying. Graphics are hideous, and the backgrounds are hard to read, so it's a bit of trial and error knowing what will pop the bubble. || | ||
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^ // | ^ // | ||
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^ //Contra: Operation Galuga// '' | ^ //Contra: Operation Galuga// '' | ||
| Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, | | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, | ||
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+ | ^ //Crash Puzzle! Hammer-San// | ||
+ | | I dunno. Puzzle-platformer thing, not my style, doesn' | ||
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^ //Crying Suns// '' | ^ //Crying Suns// '' | ||
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^ //Crypt of the Serpent King// '' | ^ //Crypt of the Serpent King// '' | ||
| Oh wow, it's terrible! || | | Oh wow, it's terrible! || | ||
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+ | ^ //Crystal Breaker// '' | ||
+ | | Seems cool. Caravan shooter. Two characters, mirrors of each ore RE shot power and shot length, which is kinda neat. || | ||
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^ //Daemon X Machina// '' | ^ //Daemon X Machina// '' | ||
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| Definitely my fave of the // | | Definitely my fave of the // | ||
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- | ^ //Gravity Thrust// | + | ^ //Gravity Thrust// | | |
- | | Cave flyer. Short levels with different challenges/ | + | | Cave flyer. Short levels with different challenges/ |
+ | | Ended up getting it for a dollar or so. || | ||
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^ //Guayota// '' | ^ //Guayota// '' | ||
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^ //Lost Lands: The Golden Curse// '' | ^ //Lost Lands: The Golden Curse// '' | ||
| I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, | | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, | ||
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+ | ^ //Lyne// '' | ||
+ | | I thought I'd played this before, but I guess not. Minimalist puzzle game, not really my thing. Good fit for the Switch though. || | ||
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^ //Machi Koro with Everyone// '' | ^ //Machi Koro with Everyone// '' | ||
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^ //[[Monster Hunter Rise]]// | also on: Windows | | ^ //[[Monster Hunter Rise]]// | also on: Windows | | ||
| Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than // | | Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than // | ||
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+ | ^ //Moon// | | | ||
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^ //Moving Out// '' | ^ //Moving Out// '' | ||
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^ // | ^ // | ||
| So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. || | | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. || | ||
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+ | ^ //Phantom Brave// '' | ||
+ | | Feel like half the draw for this kinda thing is nice graphics, but they' | ||
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^ //Picross Logiart Grimoire// '' | ^ //Picross Logiart Grimoire// '' | ||
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| '' | | '' | ||
| I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It' | | I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It' | ||
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+ | ^ //Picross S Namco Legendary Edition// | | | ||
+ | | Nothing stand-out in this one. Namco arcade songs are kinda fun to play along with. || | ||
+ | | Actually it seems particularly easy. I did all the extra puzzles in about 20 minutes each, there are lots of symmetrical ones, and the colour ones seem more simple too. || | ||
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^ //Picross X: Picbits vs. Uzboross// [demo] | | | ^ //Picross X: Picbits vs. Uzboross// [demo] | | | ||
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^ // | ^ // | ||
| I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/ | | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/ | ||
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+ | ^ //Super Monkey Ball Banana Rumble// '' | ||
+ | | I dunno, it's just missing something. Doesn' | ||
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^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | | | ^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | | | ||
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^ // | ^ // | ||
| Fine, but who cares. A strategy, [[civilization|Civ]]-like thing where you set up cities and mine shit on [[Mars]]. || | | Fine, but who cares. A strategy, [[civilization|Civ]]-like thing where you set up cities and mine shit on [[Mars]]. || | ||
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+ | ^ //Terra Lander// | | | ||
+ | | I dunno, feels a bit like a cave flyer by people who don't like them. You just point the joystick where you want to go, and can blast away with the other stick, has none of the resource management I usualy like. As its own thing it's fine for a few bucks, but I wouldn' | ||
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^ //Toree 3D// | also on: Windows | | ^ //Toree 3D// | also on: Windows | |
nintendo_switch_notes.1730171391.txt.gz · Last modified: 2024/10/29 14:09 by rjt