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nintendo_switch_notes [2024/10/25 14:19] – Two more Sat-Box demos rjtnintendo_switch_notes [2025/03/04 22:44] (current) – Bubble Ghost, Hammer San, Crystal Breaker demos rjt
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 ^ //Another Code Recollection// ''[demo]'' | | ^ //Another Code Recollection// ''[demo]'' | |
-| Baby game. Who even writes stories and characters like this, like the how is any of this human. The voice actors who play the 14 year0ikd girls and the grizzled sea captain sound the same age. ||+| Baby game. Who even writes stories and characters like this, like how is any of this human. The voice actors who play the 14 year-old girls and the grizzled sea captain sound the same age. ||
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 ^ //Arms// ''[demo]'' | | ^ //Arms// ''[demo]'' | |
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 ^ //Bakeru// ''[demo]'' | | ^ //Bakeru// ''[demo]'' | |
 | I dunno. Loooks like it's gunna be a tribute to //[[goemon_series|Goemon]]// but has no humour and seems like it was planned out by AI fed on //[[kirby_and_the_forgotten_land]]//. || | I dunno. Loooks like it's gunna be a tribute to //[[goemon_series|Goemon]]// but has no humour and seems like it was planned out by AI fed on //[[kirby_and_the_forgotten_land]]//. ||
 +| ||
 +^ //Bubble Ghost Remake// ''[demo]'' | |
 +| Was never that into the original, but did play it on a the [[nintendo_games_boy|Game Boy]] a little bit. This version blows. Someone each screen has a couple-of-seconds loading time, even when you're restarting the same one after dying. Graphics are hideous, and the backgrounds are hard to read, so it's a bit of trial and error knowing what will pop the bubble. ||
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 ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) | ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) |
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 ^ //Contra: Operation Galuga// ''[demo]'' | | ^ //Contra: Operation Galuga// ''[demo]'' | |
 | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. || | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. ||
 +| ||
 +^ //Crash Puzzle! Hammer-San// ''[demo]'' | also on: Windows |
 +| I dunno. Puzzle-platformer thing, not my style, doesn't seem to be doing anything unique. ||
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 ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows | ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows |
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 ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 | ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 |
 | Oh wow, it's terrible! || | Oh wow, it's terrible! ||
 +| ||
 +^ //Crystal Breaker// ''[demo]'' | |
 +| Seems cool. Caravan shooter. Two characters, mirrors of each ore RE shot power and shot length, which is kinda neat. ||
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 ^ //Daemon X Machina// ''[demo]'' | | ^ //Daemon X Machina// ''[demo]'' | |
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 | Definitely my fave of the //[[99_series|99]]// games. Been enjoying doing a few races almost daily recently. || | Definitely my fave of the //[[99_series|99]]// games. Been enjoying doing a few races almost daily recently. ||
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-^ //Gravity Thrust// ''[demo]'' | | +^ //Gravity Thrust// | | 
-| Cave flyer. Short levels with different challenges/objectives. There's a race mode too that's fun, and gives you a goodway to get good at controlling the ship. ||+| Cave flyer. Short levels with different challenges/objectives. There's a race mode too that's fun, and gives you a good way to get good at controlling the ship. || 
 +| Ended up getting it for a dollar or so. ||
 | || | ||
 ^ //Guayota// ''[demo]'' | | ^ //Guayota// ''[demo]'' | |
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 ^ //[[kirby_and_the_forgotten_land]]// | | ^ //[[kirby_and_the_forgotten_land]]// | |
 | Breezy //[[kirby_series|Kirby]]// game with nice animations and colours and big shoes. Probably one of my fave Switch games? || | Breezy //[[kirby_series|Kirby]]// game with nice animations and colours and big shoes. Probably one of my fave Switch games? ||
 +| ||
 +^ //Korean Rail Driving Tour - LRT Uijeongbu// ''[demo]'' | |
 +| Pretty bad attempt at a //[[densha_de_go_series|Densha de Go!]]// type game. ||
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 ^ //Lapis x Labyrinth// | also on: PS4 | ^ //Lapis x Labyrinth// | also on: PS4 |
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 ^ //Lost Lands: The Golden Curse// ''[demo]'' | Mac, Win | ^ //Lost Lands: The Golden Curse// ''[demo]'' | Mac, Win |
 | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, and the setting was some fantasy trash.\\ Kinda chill, would play another one for free for an hour or two :) || | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, and the setting was some fantasy trash.\\ Kinda chill, would play another one for free for an hour or two :) ||
 +| ||
 +^ //Lyne// ''[demo]'' | |
 +| I thought I'd played this before, but I guess not. Minimalist puzzle game, not really my thing. Good fit for the Switch though. ||
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 ^ //Machi Koro with Everyone// ''[demo]'' | | ^ //Machi Koro with Everyone// ''[demo]'' | |
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 ^ //[[Monster Hunter Rise]]// | also on: Windows | ^ //[[Monster Hunter Rise]]// | also on: Windows |
 | Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than //[[monster_hunter_world|World]]//'s spiritflies though. || | Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than //[[monster_hunter_world|World]]//'s spiritflies though. ||
 +| ||
 +^ //Moon// | |
 +|  ||
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 ^ //Moving Out// ''[demo]'' | | ^ //Moving Out// ''[demo]'' | |
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 ^ //Mr. Driller DrillLand// | | ^ //Mr. Driller DrillLand// | |
 | I liked this a bunch back when I had it on the [[nintendo_gamecube|Gamecube]]... || | I liked this a bunch back when I had it on the [[nintendo_gamecube|Gamecube]]... ||
 +| ||
 +^ //Mystery Detective Adventure// ''[demo]'' | |
 +| I think this is the best of the [[hidden_object|hidden object games]] I've tried do far. Skipped most of the puzzles. I dunno, they're not interesting, just kinda relaxing. ||
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 ^ //Natsu-Mon: 20th Century Summer Kid// ''[demo]'' | | ^ //Natsu-Mon: 20th Century Summer Kid// ''[demo]'' | |
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 ^ //Penny's Big Breakaway// ''[demo]'' | | ^ //Penny's Big Breakaway// ''[demo]'' | |
 | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. || | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. ||
 +| ||
 +^ //Phantom Brave// ''[demo]'' | |
 +| Feel like half the draw for this kinda thing is nice graphics, but they've gone and replaced everything with 3-D animes. Battles seem unique, but I can't be fucked. ||
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 ^ //Picross Logiart Grimoire// ''[demo]'' | also on Windows | ^ //Picross Logiart Grimoire// ''[demo]'' | also on Windows |
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 | ''[demo]'' At this point I've just played four games in the //Picross S// series, so playing the demo of this is a bit of a peak into the future. It seems to be missing some of the options I like, has some extra annoyances like confirming when I want to start a puzzle, and obnoxious graphics floating about. Didn't really like the colour puzzles---never have in other [[nonogame|nonogames]] either. || | ''[demo]'' At this point I've just played four games in the //Picross S// series, so playing the demo of this is a bit of a peak into the future. It seems to be missing some of the options I like, has some extra annoyances like confirming when I want to start a puzzle, and obnoxious graphics floating about. Didn't really like the colour puzzles---never have in other [[nonogame|nonogames]] either. ||
 | I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It's... just another Jupiter //Picross S// game. || | I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It's... just another Jupiter //Picross S// game. ||
 +| ||
 +^ //Picross S Namco Legendary Edition// | |
 +| Nothing stand-out in this one. Namco arcade songs are kinda fun to play along with. ||
 +| Actually it seems particularly easy. I did all the extra puzzles in about 20 minutes each, there are lots of symmetrical ones, and the colour ones seem more simple too. ||
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 ^ //Picross X: Picbits vs. Uzboross// [demo] | | ^ //Picross X: Picbits vs. Uzboross// [demo] | |
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 ^ //Submerged// | also on: IOS, PS4, Windows, XBO | ^ //Submerged// | also on: IOS, PS4, Windows, XBO |
 | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/clone buildings is pretty nice, but the way you interact with it is tedious. You do basic, //Assassin's Creed// like building climbing, grab a thing, then look for some other doodad to find.\\ Also the boat is no fun to control, and pivots at the wrong point! || | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/clone buildings is pretty nice, but the way you interact with it is tedious. You do basic, //Assassin's Creed// like building climbing, grab a thing, then look for some other doodad to find.\\ Also the boat is no fun to control, and pivots at the wrong point! ||
 +| ||
 +^ //Super Monkey Ball Banana Rumble// ''[demo]'' | |
 +| I dunno, it's just missing something. Doesn't feel right. The stage design seems real boring. ||
 | || | ||
 ^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | | ^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | |
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 ^ //Terraformers: First Steps on Mars// ''[demo]'' | | ^ //Terraformers: First Steps on Mars// ''[demo]'' | |
 | Fine, but who cares. A strategy, [[civilization|Civ]]-like thing where you set up cities and mine shit on [[Mars]]. || | Fine, but who cares. A strategy, [[civilization|Civ]]-like thing where you set up cities and mine shit on [[Mars]]. ||
 +| ||
 +^ //Terra Lander// | |
 +| I dunno, feels a bit like a cave flyer by people who don't like them. You just point the joystick where you want to go, and can blast away with the other stick, has none of the resource management I usualy like. As its own thing it's fine for a few bucks, but I wouldn't recommend it.\\ There's a sequel, not sure how that changes things. ||
 | || | ||
 ^ //Toree 3D// | also on: Windows | ^ //Toree 3D// | also on: Windows |
nintendo_switch_notes.1729826371.txt.gz · Last modified: 2024/10/25 14:19 by rjt