nintendo_switch_notes
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nintendo_switch_notes [2024/08/27 01:31] – Bakeru rjt | nintendo_switch_notes [2025/03/04 22:44] (current) – Bubble Ghost, Hammer San, Crystal Breaker demos rjt | ||
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^ //Another Code Recollection// | ^ //Another Code Recollection// | ||
- | | Baby game. Who even writes stories and characters like this, like the how is any of this human. The voice actors who play the 14 year0ikd | + | | Baby game. Who even writes stories and characters like this, like how is any of this human. The voice actors who play the 14 year-old |
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^ //Arms// '' | ^ //Arms// '' | ||
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^ //Bakeru// '' | ^ //Bakeru// '' | ||
| I dunno. Loooks like it's gunna be a tribute to // | | I dunno. Loooks like it's gunna be a tribute to // | ||
+ | | || | ||
+ | ^ //Bubble Ghost Remake// '' | ||
+ | | Was never that into the original, but did play it on a the [[nintendo_games_boy|Game Boy]] a little bit. This version blows. Someone each screen has a couple-of-seconds loading time, even when you're restarting the same one after dying. Graphics are hideous, and the backgrounds are hard to read, so it's a bit of trial and error knowing what will pop the bubble. || | ||
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^ // | ^ // | ||
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^ //Contra: Operation Galuga// '' | ^ //Contra: Operation Galuga// '' | ||
| Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, | | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, | ||
+ | | || | ||
+ | ^ //Crash Puzzle! Hammer-San// | ||
+ | | I dunno. Puzzle-platformer thing, not my style, doesn' | ||
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^ //Crying Suns// '' | ^ //Crying Suns// '' | ||
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^ //Crypt of the Serpent King// '' | ^ //Crypt of the Serpent King// '' | ||
| Oh wow, it's terrible! || | | Oh wow, it's terrible! || | ||
+ | | || | ||
+ | ^ //Crystal Breaker// '' | ||
+ | | Seems cool. Caravan shooter. Two characters, mirrors of each ore RE shot power and shot length, which is kinda neat. || | ||
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^ //Daemon X Machina// '' | ^ //Daemon X Machina// '' | ||
| Been playing this a bit and enjoying it. The character creator is pretty nice! Tentative and early reaction is that I would like to buy this at some point. Needs better indication / feel for when I hit things though. || | | Been playing this a bit and enjoying it. The character creator is pretty nice! Tentative and early reaction is that I would like to buy this at some point. Needs better indication / feel for when I hit things though. || | ||
+ | | || | ||
+ | ^ //Desktop BaseBall 2// '' | ||
+ | | Thess [[sat-box]] demos are so stingy, it's hard to get an idea of things. This seems better than some of the other sports, but it seems really hard to make a base, let alone a run, basically any spot the ball can end up is an out. || | ||
+ | | || | ||
+ | ^ //Desktop Dodgeball 2// '' | ||
+ | | Bad! || | ||
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^ //Desktop Football 2// '' | ^ //Desktop Football 2// '' | ||
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^ //Eiyuden Chronicle: Rising// '' | ^ //Eiyuden Chronicle: Rising// '' | ||
| Fetch-questy, | | Fetch-questy, | ||
+ | | || | ||
+ | ^ //Emio - The Smiling Man: Famicom Detective Club// '' | ||
+ | | The graphics are much nicer in-game than what I was expecting from screenshots; | ||
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^ //Espgaluda 2 -Be Ascension. The Third Bright Stone of Birth-// | | | ^ //Espgaluda 2 -Be Ascension. The Third Bright Stone of Birth-// | | | ||
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^ // | ^ // | ||
| Surprised how much I've enjoyed all the running round town stuff. || | | Surprised how much I've enjoyed all the running round town stuff. || | ||
- | | Coming back to this several months after first playing it sure is hard, I have no idea what I was doing and there are a whole bunch of systems I've forgotten about. I had notes on how I wanted to train people, but that's it. || | + | | Coming back to this several months after first playing it sure is hard, I have no idea what I was doing and there are a whole bunch of systems I've forgotten about. I had notes on how I wanted to train people, but that's it. I really don't like the special monster things you have to kill in a really contrived way. || |
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^ //Flooded// '' | ^ //Flooded// '' | ||
| Turn-based strategy thing where you have to farm resources on an island. Water level rises every now and then meaning you have less land and things get destroyed. || | | Turn-based strategy thing where you have to farm resources on an island. Water level rises every now and then meaning you have less land and things get destroyed. || | ||
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- | ^ //Gravity Thrust// '' | + | ^ //Frogun Encore// '' |
- | | Cave flyer. Short levels with different challenges/ | + | | I dunno, whatever. Sometimes I find jumps hard to judge and dying in water is weird. || |
+ | | || | ||
+ | ^ //F-Zero 99// | | | ||
+ | | Definitely my fave of the // | ||
+ | | || | ||
+ | ^ //Gravity Thrust// | ||
+ | | Cave flyer. Short levels with different challenges/ | ||
+ | | Ended up getting it for a dollar or so. || | ||
+ | | || | ||
+ | ^ //Guayota// '' | ||
+ | | Typical post-// | ||
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^ //Hatsune Miku Logic Paint S// | also on: Windows | | ^ //Hatsune Miku Logic Paint S// | also on: Windows | | ||
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^ // | ^ // | ||
- | | Breezy // | + | | Breezy // |
+ | | || | ||
+ | ^ //Korean Rail Driving Tour - LRT Uijeongbu// '' | ||
+ | | Pretty bad attempt at a // | ||
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^ //Lapis x Labyrinth// | also on: PS4 | | ^ //Lapis x Labyrinth// | also on: PS4 | | ||
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^ //Legend Bowl// '' | ^ //Legend Bowl// '' | ||
| The tutorial was boring as fuck so I gave up, though it was kinda neat how they swapped player characters for different gameplay modes. || | | The tutorial was boring as fuck so I gave up, though it was kinda neat how they swapped player characters for different gameplay modes. || | ||
+ | | || | ||
+ | ^ //The Legend of Heroes: Trails through Daybreak// '' | ||
+ | | Fuck I hate this dipshit anime mush. Switch version feels like they just flipped a toggle in Unity or whatever that made it look hideous. || | ||
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^ // | ^ // | ||
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^ //Lost Lands: The Golden Curse// '' | ^ //Lost Lands: The Golden Curse// '' | ||
| I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, | | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, | ||
+ | | || | ||
+ | ^ //Lyne// '' | ||
+ | | I thought I'd played this before, but I guess not. Minimalist puzzle game, not really my thing. Good fit for the Switch though. || | ||
+ | | || | ||
+ | ^ //Machi Koro with Everyone// '' | ||
+ | | Tabletop card game thing which is kinda fun but feels a bit too random or something. Playing boardgames online sounds even more boring than playing them in person. || | ||
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^ //Mad Carnage// | also on: Windows | | ^ //Mad Carnage// | also on: Windows | | ||
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^ //Merry Christmas Snowball Bubble// | | | ^ //Merry Christmas Snowball Bubble// | | | ||
| Some kinda not-at all challenging //Puzzle Bobble// | | Some kinda not-at all challenging //Puzzle Bobble// | ||
+ | | || | ||
+ | ^ //Mika and the Witch' | ||
+ | | Muh. Shitty fetch-quests with bad gamefeel. I thought this might be fun. //Zelda// fans should be banned from making games. || | ||
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^ //Millie and Molly// '' | ^ //Millie and Molly// '' | ||
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^ //Monster Hunter Generations Ultimate// | | | ^ //Monster Hunter Generations Ultimate// | | | ||
- | | || | + | | I really like what I've played of it, but never feel quite like making the time commitment it'd need. || |
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^ //[[Monster Hunter Rise]]// | also on: Windows | | ^ //[[Monster Hunter Rise]]// | also on: Windows | | ||
| Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than // | | Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than // | ||
+ | | || | ||
+ | ^ //Moon// | | | ||
+ | | || | ||
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^ //Moving Out// '' | ^ //Moving Out// '' | ||
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^ //Mr. Driller DrillLand// | | | ^ //Mr. Driller DrillLand// | | | ||
| I liked this a bunch back when I had it on the [[nintendo_gamecube|Gamecube]]... || | | I liked this a bunch back when I had it on the [[nintendo_gamecube|Gamecube]]... || | ||
+ | | || | ||
+ | ^ //Mystery Detective Adventure// '' | ||
+ | | I think this is the best of the [[hidden_object|hidden object games]] I've tried do far. Skipped most of the puzzles. I dunno, they' | ||
+ | | || | ||
+ | ^ // | ||
+ | | Wow, really stingy demo only lets you play half a day. I didn't realise this was a proper // | ||
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^ //Ninja Village// '' | ^ //Ninja Village// '' | ||
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^ //Our Fantasy Quest// '' | ^ //Our Fantasy Quest// '' | ||
+ | ^ //Our Field Trip Adventure// '' | ||
^ //Our Ninja World// '' | ^ //Our Ninja World// '' | ||
^ //Our Summer Festival// '' | ^ //Our Summer Festival// '' | ||
^ //Our Summer Sports// '' | ^ //Our Summer Sports// '' | ||
^ //Our Winter Sports// '' | ^ //Our Winter Sports// '' | ||
- | | Minigame collections by [[sat-box]] that are seem pretty crummy. Real basic shit like rock-paper-scissors || | + | | Minigame collections by [[sat-box]] that are seem pretty crummy. Real basic shit like rock-paper-scissors |
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^ //Pang Adventure// | also on: Android, iOS, PS4, Win, XBO | | ^ //Pang Adventure// | also on: Android, iOS, PS4, Win, XBO | | ||
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^ // | ^ // | ||
| So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. || | | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. || | ||
+ | | || | ||
+ | ^ //Phantom Brave// '' | ||
+ | | Feel like half the draw for this kinda thing is nice graphics, but they' | ||
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^ //Picross Logiart Grimoire// '' | ^ //Picross Logiart Grimoire// '' | ||
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| [[jupiter_corporation|Jupiter]]-made [[nonogame|nonogame]] based on some anime. The usual kinds of puzzles, with a decent multi-colour one in there too. Things are structured differently. So you pick a character and complete a bunch of different modes themed around them. Seems like the worst anime in the world. I like the way it's structured, it means you're always doing a mix of easy, colour, mega, etc., rather than it being a straight mode and difficulty progression. || | | [[jupiter_corporation|Jupiter]]-made [[nonogame|nonogame]] based on some anime. The usual kinds of puzzles, with a decent multi-colour one in there too. Things are structured differently. So you pick a character and complete a bunch of different modes themed around them. Seems like the worst anime in the world. I like the way it's structured, it means you're always doing a mix of easy, colour, mega, etc., rather than it being a straight mode and difficulty progression. || | ||
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+ | ^ //Picross Records of The Shield Hero// '' | ||
+ | | Very stingy demo, not sure if there' | ||
+ | | || | ||
^ // | ^ // | ||
| I miss being able to use a stylus. < | | I miss being able to use a stylus. < | ||
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| '' | | '' | ||
| I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It' | | I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It' | ||
+ | | || | ||
+ | ^ //Picross S Namco Legendary Edition// | | | ||
+ | | Nothing stand-out in this one. Namco arcade songs are kinda fun to play along with. || | ||
+ | | Actually it seems particularly easy. I did all the extra puzzles in about 20 minutes each, there are lots of symmetrical ones, and the colour ones seem more simple too. || | ||
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^ //Picross X: Picbits vs. Uzboross// [demo] | | | ^ //Picross X: Picbits vs. Uzboross// [demo] | | | ||
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^ //Qube Qross// | also on: Mac, Windows| | ^ //Qube Qross// | also on: Mac, Windows| | ||
| I bought this because I thought it would be like //[[Picross 3D]]//, but it's less a logic puzzle and more about being able to visualise a shape in three dimensions. You can only rotate the object around one axis, which is a bit fiddley. || | | I bought this because I thought it would be like //[[Picross 3D]]//, but it's less a logic puzzle and more about being able to visualise a shape in three dimensions. You can only rotate the object around one axis, which is a bit fiddley. || | ||
+ | | || | ||
+ | ^ // | ||
+ | | Hmmm. Anime game schlock I guess. Kinda interesting mechanic where you have to hide you wizardness, functions a bit like the warning level in GTA now that I think about it. Combat is very bland. Graphics are pretty nice. Has a character swapping mechanic :-| || | ||
+ | | || | ||
+ | ^ //Romancing SaGa 2: Revenge of the Seven// '' | ||
+ | | Kinda enjoyed it, but all the story shit was painful. Dunno why they always have to put so much emphasis on the shitty stories when they 3-Derise 16-bit RPGs, it usually doesn' | ||
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^ //SaGa Emerald Beyond// '' | ^ //SaGa Emerald Beyond// '' | ||
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^ //SD Gundam G Generation Cross Rays// '' | ^ //SD Gundam G Generation Cross Rays// '' | ||
| Tactics game where you play through various //Gundam// storylines, similar to the // | | Tactics game where you play through various //Gundam// storylines, similar to the // | ||
+ | | || | ||
+ | ^ //Shadow of the Ninja Reborn// '' | ||
+ | | Oh gosh, this rules. I've never played the original. Don't know if I actually have the patience for it, a shame this didn't come out ten years ago. || | ||
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^ // | ^ // | ||
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| Seems like a decent, //[[Star Soldier]]// | | Seems like a decent, //[[Star Soldier]]// | ||
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- | ^ //Star Ocean: The Second Story R// '' | + | ^ //Star Ocean: The Second Story R// '' |
| Surprised myself, but I quite liked playing this demo and wasn't ready for it to end. Combat gets a bit fiddly when you need to be more careful, like with tough groups of enemies and bosses. || | | Surprised myself, but I quite liked playing this demo and wasn't ready for it to end. Combat gets a bit fiddly when you need to be more careful, like with tough groups of enemies and bosses. || | ||
+ | | || | ||
+ | ^ //Stories from Sol: The Gun-Dog// '' | ||
+ | | Was intrigued because it looked like it was inspired by Japanese PC adventure games, but it's just weeb shit. || | ||
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^ // | ^ // | ||
| I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/ | | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/ | ||
+ | | || | ||
+ | ^ //Super Monkey Ball Banana Rumble// '' | ||
+ | | I dunno, it's just missing something. Doesn' | ||
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^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | | | ^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | | | ||
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^ // | ^ // | ||
| Fine, but who cares. A strategy, [[civilization|Civ]]-like thing where you set up cities and mine shit on [[Mars]]. || | | Fine, but who cares. A strategy, [[civilization|Civ]]-like thing where you set up cities and mine shit on [[Mars]]. || | ||
+ | | || | ||
+ | ^ //Terra Lander// | | | ||
+ | | I dunno, feels a bit like a cave flyer by people who don't like them. You just point the joystick where you want to go, and can blast away with the other stick, has none of the resource management I usualy like. As its own thing it's fine for a few bucks, but I wouldn' | ||
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^ //Toree 3D// | also on: Windows | | ^ //Toree 3D// | also on: Windows | |
nintendo_switch_notes.1724686317.txt.gz · Last modified: 2024/08/27 01:31 by rjt