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nintendo_switch_notes [2024/04/29 14:00] – Logiart Grimoire note rjtnintendo_switch_notes [2025/03/04 22:44] (current) – Bubble Ghost, Hammer San, Crystal Breaker demos rjt
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 | || | ||
 ^ //Another Code Recollection// ''[demo]'' | | ^ //Another Code Recollection// ''[demo]'' | |
-| Baby game. Who even writes stories and characters like this, like the how is any of this human. The voice actors who play the 14 year0ikd girls and the grizzled sea captain sound the same age. ||+| Baby game. Who even writes stories and characters like this, like how is any of this human. The voice actors who play the 14 year-old girls and the grizzled sea captain sound the same age. ||
 | || | ||
 ^ //Arms// ''[demo]'' | | ^ //Arms// ''[demo]'' | |
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 ^ //Atelier Lulua ~The Scion of Arland~// | also on: PS4, Win | ^ //Atelier Lulua ~The Scion of Arland~// | also on: PS4, Win |
 | Animey RPG where you collect a bunch of stuff? Demo didn't have English, but...I liked it enough to grab a copy.\\ People have very shiny legs.\\ Oh gosh there're a lot of these games. || | Animey RPG where you collect a bunch of stuff? Demo didn't have English, but...I liked it enough to grab a copy.\\ People have very shiny legs.\\ Oh gosh there're a lot of these games. ||
 +| ||
 +^ //Bakeru// ''[demo]'' | |
 +| I dunno. Loooks like it's gunna be a tribute to //[[goemon_series|Goemon]]// but has no humour and seems like it was planned out by AI fed on //[[kirby_and_the_forgotten_land]]//. ||
 +| ||
 +^ //Bubble Ghost Remake// ''[demo]'' | |
 +| Was never that into the original, but did play it on a the [[nintendo_games_boy|Game Boy]] a little bit. This version blows. Someone each screen has a couple-of-seconds loading time, even when you're restarting the same one after dying. Graphics are hideous, and the backgrounds are hard to read, so it's a bit of trial and error knowing what will pop the bubble. ||
 | || | ||
 ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) | ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) |
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 ^ //Contra: Operation Galuga// ''[demo]'' | | ^ //Contra: Operation Galuga// ''[demo]'' | |
 | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. || | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. ||
 +| ||
 +^ //Crash Puzzle! Hammer-San// ''[demo]'' | also on: Windows |
 +| I dunno. Puzzle-platformer thing, not my style, doesn't seem to be doing anything unique. ||
 | || | ||
 ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows | ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows |
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 ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 | ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 |
 | Oh wow, it's terrible! || | Oh wow, it's terrible! ||
 +| ||
 +^ //Crystal Breaker// ''[demo]'' | |
 +| Seems cool. Caravan shooter. Two characters, mirrors of each ore RE shot power and shot length, which is kinda neat. ||
 | || | ||
 ^ //Daemon X Machina// ''[demo]'' | | ^ //Daemon X Machina// ''[demo]'' | |
 | Been playing this a bit and enjoying it. The character creator is pretty nice! Tentative and early reaction is that I would like to buy this at some point. Needs better indication / feel for when I hit things though. || | Been playing this a bit and enjoying it. The character creator is pretty nice! Tentative and early reaction is that I would like to buy this at some point. Needs better indication / feel for when I hit things though. ||
 +| ||
 +^ //Desktop BaseBall 2// ''[demo]'' | |
 +| Thess [[sat-box]] demos are so stingy, it's hard to get an idea of things. This seems better than some of the other sports, but it seems really hard to make a base, let alone a run, basically any spot the ball can end up is an out. ||
 +| ||
 +^ //Desktop Dodgeball 2// ''[demo]'' | |
 +| Bad! ||
 | || | ||
 ^ //Desktop Football 2// ''[demo]'' | | ^ //Desktop Football 2// ''[demo]'' | |
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 ^ //Earth Defence Force World Brothers// ''[demo]'' | also on PS4, Win | ^ //Earth Defence Force World Brothers// ''[demo]'' | also on PS4, Win |
 | Kinda killed me enthusiasm for the game. Switching characters just feels like busywork (except it was kinda fun during the kaiju fights [and they made them way less bullet-spongey]), and none of them are much fun to use on their own. The different versions of the wingdiver all feel pretty shit, like the flight’s all wrong, and everyone else is uselessly slow. It’s still a bunch better than the other not-[[Sandlot]] games, so I will probably grab it on PC when it goes for cheap, but :( :( :(\\ Also I’m completely rubbish at playing these kinds’f things with a controller now. || | Kinda killed me enthusiasm for the game. Switching characters just feels like busywork (except it was kinda fun during the kaiju fights [and they made them way less bullet-spongey]), and none of them are much fun to use on their own. The different versions of the wingdiver all feel pretty shit, like the flight’s all wrong, and everyone else is uselessly slow. It’s still a bunch better than the other not-[[Sandlot]] games, so I will probably grab it on PC when it goes for cheap, but :( :( :(\\ Also I’m completely rubbish at playing these kinds’f things with a controller now. ||
 +| ||
 +^ //Eiyuden Chronicle: Rising// ''[demo]'' | |
 +| Fetch-questy, overly chatty, action game. Maybe a good brain-off game for someone I guess. ||
 +| ||
 +^ //Emio - The Smiling Man: Famicom Detective Club// ''[demo]'' | |
 +| The graphics are much nicer in-game than what I was expecting from screenshots; though not particularly well drawn there are some nice animated touches. But this kind of things is not for me and I'm not sure how to evaluate it with any objectivity, just seems like wishy-washy anime shit to me. ||
 | || | ||
 ^ //Espgaluda 2 -Be Ascension. The Third Bright Stone of Birth-// | | ^ //Espgaluda 2 -Be Ascension. The Third Bright Stone of Birth-// | |
 | So good. I think it instantly became my favourite [[shooter]] on the Switch. || | So good. I think it instantly became my favourite [[shooter]] on the Switch. ||
 | || | ||
-^ //Eiyuden Chronicle: Rising// ''[demo]'' | | +^ //Europa// ''[demo]'' 
-Fetch-questyoverly chatty, action gameMaybe a good brain-off game for someone guess. ||+Feels like some guys dream projectbut he has shit tasteFrictionlessly whoosh around some Zelda-looking place. Invisible walls are really annoying, dunno if they're just  demo thing. hate the name so much. Everything feels derivative, just a wishlist of shit taken from elsewhere and glued together with no real thought. ||
 | || | ||
 ^ //Fatum Betula// | also on: Windows, XBO | ^ //Fatum Betula// | also on: Windows, XBO |
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 ^ //[[fire_emblem_three_houses|Fire Emblem: Three Houses]]// | | ^ //[[fire_emblem_three_houses|Fire Emblem: Three Houses]]// | |
 | Surprised how much I've enjoyed all the running round town stuff. || | Surprised how much I've enjoyed all the running round town stuff. ||
-| Coming back to this several months after first playing it sure is hard, I have no idea what I was doing and there are a whole bunch of systems I've forgotten about. I had notes on how I wanted to train people, but that's it. ||+| Coming back to this several months after first playing it sure is hard, I have no idea what I was doing and there are a whole bunch of systems I've forgotten about. I had notes on how I wanted to train people, but that's it. I really don't like the special monster things you have to kill in a really contrived way. ||
 | || | ||
-^ //Gravity Thrust// ''[demo]'' | | +^ //Flooded// ''[demo]'' |  | 
-| Cave flyer. Short levels with different challenges/objectives. There's a race mode too that's fun, and gives you a goodway to get good at controlling the ship. ||+| Turn-based strategy thing where you have to farm resources on an island. Water level rises every now and then meaning you have less land and things get destroyed. || 
 +| || 
 +^ //Frogun Encore// ''[demo]'' | | 
 +| I dunno, whatever. Sometimes I find jumps hard to judge and dying in water is weird. || 
 +| || 
 +^ //F-Zero 99// | | 
 +| Definitely my fave of the //[[99_series|99]]// games. Been enjoying doing a few races almost daily recently. || 
 +| || 
 +^ //Gravity Thrust// | | 
 +| Cave flyer. Short levels with different challenges/objectives. There's a race mode too that's fun, and gives you a good way to get good at controlling the ship. || 
 +| Ended up getting it for a dollar or so. || 
 +| || 
 +^ //Guayota// ''[demo]'' | | 
 +| Typical post-//[[Ico]]// shit. Didn't even finish the demo, boring puzzles, bland mysteriousness. ||
 | || | ||
 ^ //Hatsune Miku Logic Paint S// | also on: Windows | ^ //Hatsune Miku Logic Paint S// | also on: Windows |
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 | || | ||
 ^ //[[kirby_and_the_forgotten_land]]// | | ^ //[[kirby_and_the_forgotten_land]]// | |
-| Breezy //[[kirby_series|Kirby]]// game with nice animations and colours and big shoes. ||+| Breezy //[[kirby_series|Kirby]]// game with nice animations and colours and big shoes. Probably one of my fave Switch games? || 
 +| || 
 +^ //Korean Rail Driving Tour - LRT Uijeongbu// ''[demo]'' | | 
 +| Pretty bad attempt at a //[[densha_de_go_series|Densha de Go!]]// type game. ||
 | || | ||
 ^ //Lapis x Labyrinth// | also on: PS4 | ^ //Lapis x Labyrinth// | also on: PS4 |
 |  || |  ||
 +| ||
 +^ //Legendary Takes: Stories// ''[demo]'' |  |
 +| One of those hidden objects games. Amazing name. Fun CGI cutscenes. Can't image playing through a whole one, but fun to play through a demo over a day sometimes. ||
 | || | ||
 ^ //Legend Bowl// ''[demo]'' |  | ^ //Legend Bowl// ''[demo]'' |  |
 | The tutorial was boring as fuck so I gave up, though it was kinda neat how they swapped player characters for different gameplay modes. || | The tutorial was boring as fuck so I gave up, though it was kinda neat how they swapped player characters for different gameplay modes. ||
 +| ||
 +^ //The Legend of Heroes: Trails through Daybreak// ''[demo]'' | |
 +| Fuck I hate this dipshit anime mush. Switch version feels like they just flipped a toggle in Unity or whatever that made it look hideous. ||
 | || | ||
 ^ //[[the_legend_of_zelda_breath_of_the_wild|The Legend of Zelda: Breath of the Wild]]// | | ^ //[[the_legend_of_zelda_breath_of_the_wild|The Legend of Zelda: Breath of the Wild]]// | |
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 ^ //Lost Lands: The Golden Curse// ''[demo]'' | Mac, Win | ^ //Lost Lands: The Golden Curse// ''[demo]'' | Mac, Win |
 | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, and the setting was some fantasy trash.\\ Kinda chill, would play another one for free for an hour or two :) || | I've been curious about these [[hidden_object_game|hidden object games]] for a bit. There are heaps of them. This one wasn't that different to playing a point-and-click kinda thing, except the puzzles were a bit more elaborate, the graphics overwrought, and the setting was some fantasy trash.\\ Kinda chill, would play another one for free for an hour or two :) ||
 +| ||
 +^ //Lyne// ''[demo]'' | |
 +| I thought I'd played this before, but I guess not. Minimalist puzzle game, not really my thing. Good fit for the Switch though. ||
 +| ||
 +^ //Machi Koro with Everyone// ''[demo]'' | |
 +| Tabletop card game thing which is kinda fun but feels a bit too random or something. Playing boardgames online sounds even more boring than playing them in person. ||
 | || | ||
 ^ //Mad Carnage// | also on: Windows | ^ //Mad Carnage// | also on: Windows |
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 ^ //Merry Christmas Snowball Bubble// | | ^ //Merry Christmas Snowball Bubble// | |
 | Some kinda not-at all challenging //Puzzle Bobble//-esque thing where you [[revealing_images|uncover pictures]] but matching colours. || | Some kinda not-at all challenging //Puzzle Bobble//-esque thing where you [[revealing_images|uncover pictures]] but matching colours. ||
 +| ||
 +^ //Mika and the Witch's Mountain// ''[demo]'' | |
 +| Muh. Shitty fetch-quests with bad gamefeel. I thought this might be fun. //Zelda// fans should be banned from making games. ||
 | || | ||
 ^ //Millie and Molly// ''[demo]'' | | ^ //Millie and Molly// ''[demo]'' | |
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 | || | ||
 ^ //Monster Hunter Generations Ultimate// | | ^ //Monster Hunter Generations Ultimate// | |
- ||+I really like what I've played of it, but never feel quite like making the time commitment it'd need. ||
 | || | ||
 ^ //[[Monster Hunter Rise]]// | also on: Windows | ^ //[[Monster Hunter Rise]]// | also on: Windows |
 | Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than //[[monster_hunter_world|World]]//'s spiritflies though. || | Almost didn't buy it, as I wasn't sure I wanted another big timesink game, but I've really enjoyed it. I really love all the fun movement stuff the wirebug enables, and I tihnk making the maps much more interesting to explore is a great direction. Unfortunately they also seem to be going in a direction away from hunting, in the sense that monsters are always visible on the map, and the only kind of preparation needed is to eat a meal and look out for glowey things. Still better than //[[monster_hunter_world|World]]//'s spiritflies though. ||
 +| ||
 +^ //Moon// | |
 +|  ||
 | || | ||
 ^ //Moving Out// ''[demo]'' | | ^ //Moving Out// ''[demo]'' | |
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 ^ //Mr. Driller DrillLand// | | ^ //Mr. Driller DrillLand// | |
 | I liked this a bunch back when I had it on the [[nintendo_gamecube|Gamecube]]... || | I liked this a bunch back when I had it on the [[nintendo_gamecube|Gamecube]]... ||
 +| ||
 +^ //Mystery Detective Adventure// ''[demo]'' | |
 +| I think this is the best of the [[hidden_object|hidden object games]] I've tried do far. Skipped most of the puzzles. I dunno, they're not interesting, just kinda relaxing. ||
 +| ||
 +^ //Natsu-Mon: 20th Century Summer Kid// ''[demo]'' | |
 +| Wow, really stingy demo only lets you play half a day. I didn't realise this was a proper //[[my_summer_vacation_series|Boku no Natsuyasumi]]// game until I saw the credits; had assumed it was a ripoff. But yeah, the demo is so short I can't say much. ||
 | || | ||
 ^ //Ninja Village// ''[demo]'' | | ^ //Ninja Village// ''[demo]'' | |
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 | || | ||
 ^ //Our Fantasy Quest// ''[demo]'' | | ^ //Our Fantasy Quest// ''[demo]'' | |
 +^ //Our Field Trip Adventure// ''[demo]'' | |
 ^ //Our Ninja World// ''[demo]'' | | ^ //Our Ninja World// ''[demo]'' | |
 ^ //Our Summer Festival// ''[demo]'' | | ^ //Our Summer Festival// ''[demo]'' | |
 ^ //Our Summer Sports// ''[demo]'' | | ^ //Our Summer Sports// ''[demo]'' | |
 ^ //Our Winter Sports// ''[demo]'' | | ^ //Our Winter Sports// ''[demo]'' | |
-| Minigame collections by [[sat-box]] that are seem pretty crummy. Real basic shit like rock-paper-scissors ||+| Minigame collections by [[sat-box]] that are seem pretty crummy. Real basic shit like rock-paper-scissors . Hard to gauge though, because demos only let you try one minigame. ||
 | || | ||
 ^ //Pang Adventure// | also on: Android, iOS, PS4, Win, XBO | ^ //Pang Adventure// | also on: Android, iOS, PS4, Win, XBO |
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 ^ //Penny's Big Breakaway// ''[demo]'' | | ^ //Penny's Big Breakaway// ''[demo]'' | |
 | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. || | So far I like it, but probably not enough to bother buying it. I particularly like the graphics, look both like early 3-D renders and [[Mega Drive]] sprites, really vibrant. Stage design reminds me a bit of the latest //Kirby// game. The combination of moves hasn't really gelled together for me, and though I kinda like the idea of how combat works, how you have to get overwhelmed to take a hit, it's mostly just spinning the joystick around, which always makes me feel a bit anxious, like I'm killing my controller, especially now these things are so expensive. ||
 +| ||
 +^ //Phantom Brave// ''[demo]'' | |
 +| Feel like half the draw for this kinda thing is nice graphics, but they've gone and replaced everything with 3-D animes. Battles seem unique, but I can't be fucked. ||
 | || | ||
 ^ //Picross Logiart Grimoire// ''[demo]'' | also on Windows | ^ //Picross Logiart Grimoire// ''[demo]'' | also on Windows |
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 | [[jupiter_corporation|Jupiter]]-made [[nonogame|nonogame]] based on some anime. The usual kinds of puzzles, with a decent multi-colour one in there too. Things are structured differently. So you pick a character and complete a bunch of different modes themed around them. Seems like the worst anime in the world. I like the way it's structured, it means you're always doing a mix of easy, colour, mega, etc., rather than it being a straight mode and difficulty progression. || | [[jupiter_corporation|Jupiter]]-made [[nonogame|nonogame]] based on some anime. The usual kinds of puzzles, with a decent multi-colour one in there too. Things are structured differently. So you pick a character and complete a bunch of different modes themed around them. Seems like the worst anime in the world. I like the way it's structured, it means you're always doing a mix of easy, colour, mega, etc., rather than it being a straight mode and difficulty progression. ||
 |  || |  ||
 +^ //Picross Records of The Shield Hero// ''[demo]'' | |
 +| Very stingy demo, not sure if there's anything actually unique about this one. ||
 +| ||
 ^ //[[picross_series#Picross S]]// series | | ^ //[[picross_series#Picross S]]// series | |
 | I miss being able to use a stylus. <del>No touch controls at all >:(</del> Touch controls (and multiplayer) have since been added to all //Picross S// games.\\ Really enjoying the colour puzzles in //3//. I've played other games with them and thought they were gimmicky, but something about them here works real well. Much more of a challenge, and require some new solving techniques.\\ //7// finally adds touch controls!!! || | I miss being able to use a stylus. <del>No touch controls at all >:(</del> Touch controls (and multiplayer) have since been added to all //Picross S// games.\\ Really enjoying the colour puzzles in //3//. I've played other games with them and thought they were gimmicky, but something about them here works real well. Much more of a challenge, and require some new solving techniques.\\ //7// finally adds touch controls!!! ||
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 | ''[demo]'' At this point I've just played four games in the //Picross S// series, so playing the demo of this is a bit of a peak into the future. It seems to be missing some of the options I like, has some extra annoyances like confirming when I want to start a puzzle, and obnoxious graphics floating about. Didn't really like the colour puzzles---never have in other [[nonogame|nonogames]] either. || | ''[demo]'' At this point I've just played four games in the //Picross S// series, so playing the demo of this is a bit of a peak into the future. It seems to be missing some of the options I like, has some extra annoyances like confirming when I want to start a puzzle, and obnoxious graphics floating about. Didn't really like the colour puzzles---never have in other [[nonogame|nonogames]] either. ||
 | I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It's... just another Jupiter //Picross S// game. || | I've since come round on the colour puzzles in another //Picross S game// (3?), and have got used to the things that seemed to bug me when I first tried the demo of this. It's... just another Jupiter //Picross S// game. ||
 +| ||
 +^ //Picross S Namco Legendary Edition// | |
 +| Nothing stand-out in this one. Namco arcade songs are kinda fun to play along with. ||
 +| Actually it seems particularly easy. I did all the extra puzzles in about 20 minutes each, there are lots of symmetrical ones, and the colour ones seem more simple too. ||
 | || | ||
 ^ //Picross X: Picbits vs. Uzboross// [demo] | | ^ //Picross X: Picbits vs. Uzboross// [demo] | |
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 ^ //Polytopia// ''[demo]'' | also on: Linux, Mac, Windows | ^ //Polytopia// ''[demo]'' | also on: Linux, Mac, Windows |
 | Kinda okay, simple, 4X game. Better than I expected, but dunno why you'd bother with more than the demo. || | Kinda okay, simple, 4X game. Better than I expected, but dunno why you'd bother with more than the demo. ||
 +| ||
 +^ //PowerWash Simulator// ''[trial]'' | |
 +| I think I see why people would find it relaxing, but just reminds me of work. Doesn't actually captures what's fun about using a pressure washer, like the feeling of its movement, or having to control where the dirty water is going... ||
 | || | ||
 ^ //Pretty Girls Breakers!// | | ^ //Pretty Girls Breakers!// | |
- ||+Thought this might be neat, but it's pretty average. And pervier than I was expecting. Had it freeze once, but going in and out of sleep fixed it. ||
 | || | ||
 ^ //Princess Peach: Showtime!// ''[demo]'' | | ^ //Princess Peach: Showtime!// ''[demo]'' | |
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 ^ //Qube Qross// | also on: Mac, Windows| ^ //Qube Qross// | also on: Mac, Windows|
 | I bought this because I thought it would be like //[[Picross 3D]]//, but it's less a logic puzzle and more about being able to visualise a shape in three dimensions. You can only rotate the object around one axis, which is a bit fiddley. || | I bought this because I thought it would be like //[[Picross 3D]]//, but it's less a logic puzzle and more about being able to visualise a shape in three dimensions. You can only rotate the object around one axis, which is a bit fiddley. ||
 +| ||
 +^ //Reynatis// ''[demo]'' | |
 +| Hmmm. Anime game schlock I guess. Kinda interesting mechanic where you have to hide you wizardness, functions a bit like the warning level in GTA now that I think about it. Combat is very bland. Graphics are pretty nice. Has a character swapping mechanic :-| ||
 +| ||
 +^ //Romancing SaGa 2: Revenge of the Seven// ''[demo]'' | |
 +| Kinda enjoyed it, but all the story shit was painful. Dunno why they always have to put so much emphasis on the shitty stories when they 3-Derise 16-bit RPGs, it usually doesn't translate the charm of the little RPG guys. ||
 | || | ||
 ^ //SaGa Emerald Beyond// ''[demo]'' | | ^ //SaGa Emerald Beyond// ''[demo]'' | |
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 ^ //SD Gundam G Generation Cross Rays// ''[demo]'' | also on PS4, Windows | ^ //SD Gundam G Generation Cross Rays// ''[demo]'' | also on PS4, Windows |
 | Tactics game where you play through various //Gundam// storylines, similar to the //[[super_robot_wars_series|Super Robot Wars]]// games. It's kinda fun: there's a bit of depth to how you position units because of different kinds of //support// attacks. Demo was Japanese, but had English text. || | Tactics game where you play through various //Gundam// storylines, similar to the //[[super_robot_wars_series|Super Robot Wars]]// games. It's kinda fun: there's a bit of depth to how you position units because of different kinds of //support// attacks. Demo was Japanese, but had English text. ||
 +| ||
 +^ //Shadow of the Ninja Reborn// ''[demo]'' | |
 +| Oh gosh, this rules. I've never played the original. Don't know if I actually have the patience for it, a shame this didn't come out ten years ago. ||
 | || | ||
 ^ //Shinsekai: Into the Depths// | | ^ //Shinsekai: Into the Depths// | |
-|  ||+| Seems okay so far. I was interested 'cause it looked slow, you're a big heavy underwater guy plodding along. I don't like how linear it is, and how it seems... over-explained: stuff like how hidden items and things can be revealed is boring. Plus there's silly crafting stuff, too much combat, feels like the wrong combination of stuff stacked onto a maybe interesting core. || 
 +| || 
 +^ //Shogun Showdown// ''[demo]'' |  
 +| Very indiegames. Turn-based rougelite thing. Fine, but who cares. ||
 | || | ||
 ^ //Sky Ride// | also on:PS4((Game has different graphics)) | ^ //Sky Ride// | also on:PS4((Game has different graphics)) |
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 | || | ||
 ^ //Snipper Clips Plus// | | ^ //Snipper Clips Plus// | |
- ||+This is really fun, was the first thing I played on Switch when some one brought one round to a friend's. Ended up buying it, but I never get a chance to play it. ||
 | || | ||
 ^ //Splatoon 2// ''[demo]'' | | ^ //Splatoon 2// ''[demo]'' | |
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 | Seems like a decent, //[[Star Soldier]]//-type [[shooter]]. Real hard to play on a controller, because you have to be able to hit the fire button real fast, so I wouldn't both if you don't have a joystick. || | Seems like a decent, //[[Star Soldier]]//-type [[shooter]]. Real hard to play on a controller, because you have to be able to hit the fire button real fast, so I wouldn't both if you don't have a joystick. ||
 | || | ||
-^ //Star Ocean: The Second Story R// ''[demo]'' |+^ //Star Ocean: The Second Story R// ''[demo]'' | |
 | Surprised myself, but I quite liked playing this demo and wasn't ready for it to end. Combat gets a bit fiddly when you need to be more careful, like with tough groups of enemies and bosses. || | Surprised myself, but I quite liked playing this demo and wasn't ready for it to end. Combat gets a bit fiddly when you need to be more careful, like with tough groups of enemies and bosses. ||
 +| ||
 +^ //Stories from Sol: The Gun-Dog// ''[demo]'' | also on: Windows |
 +| Was intrigued because it looked like it was inspired by Japanese PC adventure games, but it's just weeb shit. ||
 | || | ||
 ^ //Submerged// | also on: IOS, PS4, Windows, XBO | ^ //Submerged// | also on: IOS, PS4, Windows, XBO |
 | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/clone buildings is pretty nice, but the way you interact with it is tedious. You do basic, //Assassin's Creed// like building climbing, grab a thing, then look for some other doodad to find.\\ Also the boat is no fun to control, and pivots at the wrong point! || | I don't like this much at all! Initial impressions were okay: game seems to want to take after //[[ico]]// in tone, but quickly just reveals it's purely a fetch-quest driven thing. The world, apart from a few filler/clone buildings is pretty nice, but the way you interact with it is tedious. You do basic, //Assassin's Creed// like building climbing, grab a thing, then look for some other doodad to find.\\ Also the boat is no fun to control, and pivots at the wrong point! ||
 +| ||
 +^ //Super Monkey Ball Banana Rumble// ''[demo]'' | |
 +| I dunno, it's just missing something. Doesn't feel right. The stage design seems real boring. ||
 | || | ||
 ^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | | ^ //Super Shadow Break: Showdown! Ninja vs the Three Kaijus// | |
- ||+[[Breakanoid]] where your paddle is a ninja who has a moveset like an action game: he can jump, dash, swing his sword, has different special attacks. There's a lot to remember, so can be mechanically challenging, but it's pretty cool. || 
 +| || 
 +^ //Surmount// ''[demo]'' | | 
 +| Cutesy, fiddly, physics climbing shit I can't even be arsed with for ten minutes. ||
 | || | ||
 ^ //Terraformers: First Steps on Mars// ''[demo]'' | | ^ //Terraformers: First Steps on Mars// ''[demo]'' | |
-| Fine, but who cares. A strategy, Civ-like thing where you set up cities and mine shit on Mars. ||+| Fine, but who cares. A strategy, [[civilization|Civ]]-like thing where you set up cities and mine shit on [[Mars]]. || 
 +| || 
 +^ //Terra Lander// | | 
 +| I dunno, feels a bit like a cave flyer by people who don't like them. You just point the joystick where you want to go, and can blast away with the other stick, has none of the resource management I usualy like. As its own thing it's fine for a few bucks, but I wouldn't recommend it.\\ There's a sequel, not sure how that changes things. ||
 | || | ||
 ^ //Toree 3D// | also on: Windows | ^ //Toree 3D// | also on: Windows |
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 ^ //Touhou Spell Bubble// | | ^ //Touhou Spell Bubble// | |
-| Wow, this rules. The core is //Puzzle Bobble//, but there are all these fun little systems---one being rhythm-based---put on top that makes it feel real hectic in a fun way.\\ Spenno, though there's an Asia region version that's more reasonable. ||+| Wow, this rules. The core is //[[Puzzle Bobble]]//, but there are all these fun little systems---one being rhythm-based---put on top that makes it feel real hectic in a fun way.\\ Spenno, though there's an Asia region version that's more reasonable. ||
 | || | ||
 ^ //Unicorn Overlord// ''[demo]'' | also on: PS4/5, XBox X/S | ^ //Unicorn Overlord// ''[demo]'' | also on: PS4/5, XBox X/S |
nintendo_switch_notes.1714363244.txt.gz · Last modified: 2024/04/29 14:00 by rjt