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nintendo_switch_notes [2025/02/19 00:12] – Lyne, phantom brave demos rjtnintendo_switch_notes [2025/03/04 22:44] (current) – Bubble Ghost, Hammer San, Crystal Breaker demos rjt
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 ^ //Another Code Recollection// ''[demo]'' | | ^ //Another Code Recollection// ''[demo]'' | |
-| Baby game. Who even writes stories and characters like this, like the how is any of this human. The voice actors who play the 14 year0ikd girls and the grizzled sea captain sound the same age. ||+| Baby game. Who even writes stories and characters like this, like how is any of this human. The voice actors who play the 14 year-old girls and the grizzled sea captain sound the same age. ||
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 ^ //Arms// ''[demo]'' | | ^ //Arms// ''[demo]'' | |
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 ^ //Bakeru// ''[demo]'' | | ^ //Bakeru// ''[demo]'' | |
 | I dunno. Loooks like it's gunna be a tribute to //[[goemon_series|Goemon]]// but has no humour and seems like it was planned out by AI fed on //[[kirby_and_the_forgotten_land]]//. || | I dunno. Loooks like it's gunna be a tribute to //[[goemon_series|Goemon]]// but has no humour and seems like it was planned out by AI fed on //[[kirby_and_the_forgotten_land]]//. ||
 +| ||
 +^ //Bubble Ghost Remake// ''[demo]'' | |
 +| Was never that into the original, but did play it on a the [[nintendo_games_boy|Game Boy]] a little bit. This version blows. Someone each screen has a couple-of-seconds loading time, even when you're restarting the same one after dying. Graphics are hideous, and the backgrounds are hard to read, so it's a bit of trial and error knowing what will pop the bubble. ||
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 ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) | ^ //Chameleon// | also on: Arcade, DS, PSP((All under different names)) |
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 ^ //Contra: Operation Galuga// ''[demo]'' | | ^ //Contra: Operation Galuga// ''[demo]'' | |
 | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. || | Didn't think much of this. Feels sloppy, light stages are too long and enemy placement isn't as well thought-out as the original. I've been playing the first //Contra// on the [[nintendo_entertainment_system|Famicom]] a bit recent to test different rapid-fire controllers, so it's pretty fresh in my memory. In the demo the Story mode bugs out (why is there even a story mode?), but arcade mode works. It's cool that you can be the //Probotector// robots. ||
 +| ||
 +^ //Crash Puzzle! Hammer-San// ''[demo]'' | also on: Windows |
 +| I dunno. Puzzle-platformer thing, not my style, doesn't seem to be doing anything unique. ||
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 ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows | ^ //Crying Suns// ''[demo]'' | also on: Android, iOS, Mac, Windows |
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 ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 | ^ //Crypt of the Serpent King// ''[demo]'' | also on: PS4, Win, XB1 |
 | Oh wow, it's terrible! || | Oh wow, it's terrible! ||
 +| ||
 +^ //Crystal Breaker// ''[demo]'' | |
 +| Seems cool. Caravan shooter. Two characters, mirrors of each ore RE shot power and shot length, which is kinda neat. ||
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 ^ //Daemon X Machina// ''[demo]'' | | ^ //Daemon X Machina// ''[demo]'' | |
nintendo_switch_notes.txt · Last modified: 2025/03/04 22:44 by rjt