mutts
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| mutts [2021/05/28 20:25] – created rjt | mutts [2021/10/09 14:14] (current) – Names section rjt | ||
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| ====== Mutts (working title) ====== | ====== Mutts (working title) ====== | ||
| - | ' | + | nbjp ' |
| + | nbjp I may move this page/idea to the [[gamemakingtools]] wiki. | ||
| An idea for system for creating and sharing avatars for games and virtual worlds, like a version of [[Nintendo]]' | An idea for system for creating and sharing avatars for games and virtual worlds, like a version of [[Nintendo]]' | ||
| Line 9: | Line 10: | ||
| * The basic idea is to create a piece of software for making a game avatar. | * The basic idea is to create a piece of software for making a game avatar. | ||
| * That data is exported as some kind of standard format like [[XML]] or [[JSON]], and people can import that file into compatible games. Any developer is free to include //mutt// compatibility. | * That data is exported as some kind of standard format like [[XML]] or [[JSON]], and people can import that file into compatible games. Any developer is free to include //mutt// compatibility. | ||
| - | * Each game that supports //mutts// would interpret that data to suit, so a game with stylised, cute characters like // | + | * Each game that supports //mutts// would interpret that data to suit, so a game with stylised, cute characters like // |
| + | |||
| + | ===== Names ===== | ||
| + | |||
| + | * Mutt | ||
| + | * Mitt | ||
| ===== Mutt Maker ===== | ===== Mutt Maker ===== | ||
| - | Would have two or more preview modes, to get an idea of how the creator' | + | Would have two or more preview modes, to get an idea of how the creator' |
| Could have a brower-based version. | Could have a brower-based version. | ||
| + | |||
| + | Would probably be made in [[Godot]], so people could incorporate the 'Mutt Maker' into their games too. | ||
| ===== Data ===== | ===== Data ===== | ||
| - | Basically, you have a bunch of predefined pieces, and you specify their position on the body, and also can specify different material types for different body parts. | + | Basically, you have a bunch of predefined pieces, and you specify their position on the body and how they are scaled, and also can specify different material types for different body parts. |
| + | |||
| + | RE ' | ||
| + | |||
| + | * **head** | ||
| + | * shape, material | ||
| + | * **hair** | ||
| + | * colour, shape, material | ||
| + | * **eyes** | ||
| + | * **ears** | ||
| + | * **nose** | ||
| + | * **mouth** | ||
| + | * **eyebrows** | ||
| + | * **neck** | ||
| + | * length | ||
| + | * material | ||
| + | * **torso** | ||
| + | * **arms** (left and right different? separate arms into parts?) | ||
| + | * **hands** | ||
| + | * **legs** | ||
| + | * **feet** | ||
| - | {{tag> | + | {{tag> |
mutts.1622197540.txt.gz · Last modified: 2021/05/28 20:25 by rjt
