I like work—especially longform, immersive things like films—that take some time to move you into them, that give you time to shift from whatever you were doing into the space and tempo of the work. The example I always think of is the driving scene in Solaris, where you're smoothly travelling on a road and through big tunnels, but things like opening credits can have a similar effect. I'm surprised videogames don't do this more deliberately.