A series of two fighting games by Genki for the N64. I haven't played the second one!
The game's Designer, Masahiro Onoguchi, also made a spiritual successor for Sega called Toy Fighter.
The Fighters Destiny games are 3-D fighters. As was typical of the time they're played mostly on a 2-D plane, with 3-D movement options, Tekken-like move strings, combos, counters, ring-outs, and so on. What makes the series memorable, and something that is yet to be mimicked (or built upon [unfortunately]), is how a match's victor is decided. Differing amounts of points are awarded for ring-outs (1), throws (2), depleting the life bar (3), and performing a counter attack, or special moves (4). Earning points restarts the round, a match is decided when five points are won. The amount of points allocated can also be changed, as can the amount required for a win.
Most of the characters are shared between the two games, though some of their names change (at least in the English version…)—see chart below.
Fighters Destiny | Fighter Destiny 2 | Notes |
---|---|---|
Abdul | Abdul | |
Bob | D-Dog | |
Boro | Kate | |
NA | Cherry | |
NA | Dixon | |
NA | Fabien | |
Joker | NA | |
Leon | Federico | Swapped nationalities (Spanish to Italian) |
NA | Master | |
Meiling | Meiling | |
Ninja | Ninja | |
Pierre | Pierre | |
Ryuji | Saeki | |
NA | Samurai | |
Tomahawk | Zeige | |
Ushi | Mou | |
Valerie | Adriana | Different character model, same moveset |
Selected staff credits, compared between games, with notes on anything interesting I encounter.
According to MobyGames, the two games have 15 staff in common, notably:
The game designer on Fighters Destiny, Masahiro Onoguchi, also directed a fighter with a similar points system called Toy Fighter for the Sega NAOMI arcade system!, as well as 'motion design' on games like Tekken, Virtua Fighter 4, and Tobal No. 1.