transport
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transport [2022/08/13 11:12] – [Examples] Demon Pond rjt | transport [2022/08/20 19:11] (current) – [Examples] list tag rjt | ||
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* //Star Wars// - Those rolls of story text. | * //Star Wars// - Those rolls of story text. | ||
* [[Neo-geo]] games kinda do this with their screens that show you what the buttons do. Could be better though. | * [[Neo-geo]] games kinda do this with their screens that show you what the buttons do. Could be better though. | ||
- | * I worked on this 2-D boat game (that I never finished) where you could drive about on the title screen, and when you entered a whirlpool thing would fall down a hole into the game proper. I thin kfor videogames it's good to include button pressing in the // | + | * I worked on this 2-D boat game (that I never finished) where you could drive about on the title screen, and when you entered a whirlpool thing would fall down a hole into the game proper. I think for videogames it's good to include button pressing in the // |
- | * //Demon Pond// - Crossing the wide rope bridge. | + | * //[[lb> |
- | {{tag> | + | {{tag> |
transport.1660353166.txt.gz · Last modified: 2022/08/13 11:12 by rjt