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form:videogame:kind:breakanoid [2018/07/03 23:50]
rjt [Examples] Added ArcaMania 2
form:videogame:kind:breakanoid [2018/08/11 23:04] (current)
rjt [Breakups] added Block Wars
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 ====== Breakanoids ====== ====== Breakanoids ======
-//also known as: Ball-and-paddle,​ ブロック崩し (block destuction),​ //+//also known as: Ball-and-paddle, bat-and-ball, ブロック崩し (block destuction),​ //
  
 In a **Breakanoid** the player controls a //paddle//, which is used to juggle a ball. If the ball falls below the paddle (to the bottom of the screen) then a //life// is lost. If the ball hits the screen'​s top, its sides, or obstacles (//​bricks//​),​ it will bounce. The goal is to clear the screen of bricks. In a **Breakanoid** the player controls a //paddle//, which is used to juggle a ball. If the ball falls below the paddle (to the bottom of the screen) then a //life// is lost. If the ball hits the screen'​s top, its sides, or obstacles (//​bricks//​),​ it will bounce. The goal is to clear the screen of bricks.
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 ===== Lineage ===== ===== Lineage =====
-The genre begins in 1976 with **//​[[..:​Breakout]]//​**,​ which was designed to be a single player response to //​[[..:​Pong]]//​. In 1986 [[organisation:​taito|Taito]] released **//​[[..:​Arkanoid]]//​**,​ which added a variety of power-ups to the formula. These include: granting the ability to shoot blocks, change the length of the paddle, catch the ball, and so on.\\ +  * The genre begins in 1976 with **//​[[..:​Breakout]]//​**,​ which was designed to be a single player response to //​[[..:​Pong]]//​. In 1986 [[organisation:​taito|Taito]] released **//​[[..:​Arkanoid]]//​**,​ which added a variety of power-ups to the formula. These include: granting the ability to shoot blocks, change the length of the paddle, catch the ball, and so on. 
-[[person:​Steve Moraff]] released **//​[[..:​moraffs_blast|Moraff'​s Blast]]//** in 1991, which includes a '​falling wall' mode, and an '​adventure'​ mode, where the completion of a level is not based upon the destruction of blocks, but striking the exit point.\\ +  * After many clones, in 1994 [[person:​Daniel Clav]] releases **//​[[..:​Starbop]]//​**,​ which let's the player move the paddle freely round the screen, and encloses the play board so that the player will only loose a life if the ball or their paddle hit certain blocks. 
-The 1996 game **//​[[Blockids]]//​** added a Z-axis. Though there are 3D Breakanoids released before this, //​Blockids//​ has the interesting distinction of stacking blocks in three axis; one of those effected by gravity. The player is also able to '​jump'​ the ball.\\ +  * [[person:​Steve Moraff]] released **//​[[..:​moraffs_blast|Moraff'​s Blast]]//** in 1991, which includes a '​falling wall' mode, and an '​adventure'​ mode, where the completion of a level is not based upon the destruction of blocks, but striking the exit point.\\ 
-[[person:increpare|Increpare'​s]] **//​[[..:​Paddle Ball]]//​**((http://​ded.increpare.com/​~locus/​paddlegame)) features a ball that shrinks as the player progresses, as opposed to speeding up. As the ball gets smaller, smaller pieces of the //wall// are removed. Eventually creating quite striking patterns.\\ +  ​* ​The 1996 game **//​[[Blockids]]//​** added a Z-axis. Though there are 3D Breakanoids released before this, //​Blockids//​ has the interesting distinction of stacking blocks in three axis; one of those effected by gravity. The player is also able to '​jump'​ the ball. 
-In //​[[..:​RDBK]]//,​ by [[organisation:​NEKOGAMES]],​ features a ball whose speed dramatically increased when struck, boucing back to the paddles almost immediately. If missed it is able to bounch of the bottom of the screen, and its speed returns to normal. +  ​* ​[[person:​Increpare]]'s **//​[[..:​Paddle Ball]]//​**((http://​ded.increpare.com/​~locus/​paddlegame)) features a ball that shrinks as the player progresses, as opposed to speeding up. As the ball gets smaller, smaller pieces of the //wall// are removed. Eventually creating quite striking patterns.\\ 
-The game //​**[[..:​Bricksmash]]**//,​ by [[person:​Draknek]] features multiple breakanoids on one board. Each is contained within one of the bricks, and is activated (to play simultaneously with the main game) when struck by a ball.+  ​* ​In **//​[[..:​RDBK]]//​**, by [[organisation:​NEKOGAMES]],​ features a ball whose speed dramatically increased when struck, boucing back to the paddles almost immediately. If missed it is able to bounch of the bottom of the screen, and its speed returns to normal. 
 +  ​* ​The game //​**[[..:​Bricksmash]]**//,​ by [[person:​Draknek]] features multiple breakanoids on one board. Each is contained within one of the bricks, and is activated (to play simultaneously with the main game) when struck by a ball.
  
 ===== Offshoots ===== ===== Offshoots =====
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   * //​**[[..:​Ballistix]]**//​ (Played against another human or the CPU, the player attempts to direct a puck through special tiles and through obstacles to end in the opponent'​s goal ((http://​www.videogameden.com/​hucard.htm?​bal)))   * //​**[[..:​Ballistix]]**//​ (Played against another human or the CPU, the player attempts to direct a puck through special tiles and through obstacles to end in the opponent'​s goal ((http://​www.videogameden.com/​hucard.htm?​bal)))
 +  * **//​[[..:​Block Wars]]//** ((https://​lunaticobscurity.blogspot.com/​2018/​08/​block-wars-playstation.html))
   * //​**[[..:​Funny Soccer]]**//​ (2v2 soccer, with each players'​ paddles being moved as one.)   * //​**[[..:​Funny Soccer]]**//​ (2v2 soccer, with each players'​ paddles being moved as one.)
   * //​**[[..:​Hensei Inu Monogatari Bow Wow: Pop'n Smash]]**// (Two players swing a variety of sports equipment in order to direct a ball at the opponent'​s goal, while defending their own((http://​www.videogameden.com/​sfc.htm?​bow)))   * //​**[[..:​Hensei Inu Monogatari Bow Wow: Pop'n Smash]]**// (Two players swing a variety of sports equipment in order to direct a ball at the opponent'​s goal, while defending their own((http://​www.videogameden.com/​sfc.htm?​bow)))
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   * //​**[[..:​Ghox]]**//​ ((http://​www.vazcomics.org/​mamend/​G/​ghox.htm))   * //​**[[..:​Ghox]]**//​ ((http://​www.vazcomics.org/​mamend/​G/​ghox.htm))
   * //​**[[..:​Thunder & Lightning]]**//​ (Arcade version - The player controls hungry fellow named [[character:​Mr. Chin]], who is armed with a large stick used to direct a bouncing ball at enemies in its path((http://​www.vazcomics.org/​mamend/​T/​thunderl.htm)))   * //​**[[..:​Thunder & Lightning]]**//​ (Arcade version - The player controls hungry fellow named [[character:​Mr. Chin]], who is armed with a large stick used to direct a bouncing ball at enemies in its path((http://​www.vazcomics.org/​mamend/​T/​thunderl.htm)))
 +
 +==== Breakfree ====
 +Games where the paddle can move freely.
 +
 +  * **//​[[..:​Starbop]]//​**,​ and it's (pseudo?) sequel //​[[..:​Cortex]]//​. They also allow you to break blocks with the paddle!
 +  * **//​[[..:​Breaktroid]]//​** is a [[flick-screen]] adventure breakanoid I made, where the paddle also uses [[organisation:​Clickteam]]'​s race-car controls.
  
 ===== Examples ===== ===== Examples =====
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   * //​**[[..:​Bananoid]]**//​   * //​**[[..:​Bananoid]]**//​
   * //​**[[..:​Bat & Ball]]**//   * //​**[[..:​Bat & Ball]]**//
 +  * //​**[[..:​Beebop]]**//​ (//Beebop// 1, 2, 3 games later packaged together as //​Hyperball//​.
 +    * //​**[[..:​Starbop]]**//​
 +      * //​**[[..:​Cortex]]**//​ - [[yt>​lFhcNp3A2B4|video]]
   * //​**[[..:​Blocker 3]]**// (versus breakanoid, screen split down the middle.)   * //​**[[..:​Blocker 3]]**// (versus breakanoid, screen split down the middle.)
   * //​**[[..:​Blockids]]**//​   * //​**[[..:​Blockids]]**//​
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 //According to [[wp>​Breakout_(arcade_game)#​Influences|wikipedia]]://​ //According to [[wp>​Breakout_(arcade_game)#​Influences|wikipedia]]://​
  
-  * Breakout directly influenced Steve Wozniak'​s design for the Apple II computer --- 'A lot of features of the Apple II went in because I had designed //​Breakout//​ for Atari. I had designed it in hardware. I wanted to write it in software now'. This included his design of colour graphics circuitry and the now infamous beep and click sound circuitry. It also directly influenced his design of Integer BASIC (which he referred to as "Game Basic"​),​ with his Integer BASIC version of //​Breakout//​ being the first //​proof-of-concept//​ application running on the prototype Apple II. His desire to play //​Breakout//​ on his new computer also led to the addition of a paddle interface, and ultimately the bundling of paddle controllers and a cassette tape containing the code for Breakout for the Apple II's commercial release.+  * //Breakout// directly influenced Steve Wozniak'​s design for the Apple II computer --- 'A lot of features of the Apple II went in because I had designed //​Breakout//​ for Atari. I had designed it in hardware. I wanted to write it in software now'. This included his design of colour graphics circuitry and the now infamous beep and click sound circuitry. It also directly influenced his design of Integer BASIC (which he referred to as "Game Basic"​),​ with his Integer BASIC version of //​Breakout//​ being the first //​proof-of-concept//​ application running on the prototype Apple II. His desire to play //​Breakout//​ on his new computer also led to the addition of a paddle interface, and ultimately the bundling of paddle controllers and a cassette tape containing the code for Breakout for the Apple II's commercial release.
   * //Pilgrim in the Microworld//​ is an autobiography by David Sudnow detailing his obsession with //​Breakout//​. Sudnow describes studying the game's mechanics, visiting the manufacturer in Silicon Valley, and interviewing the programmers.   * //Pilgrim in the Microworld//​ is an autobiography by David Sudnow detailing his obsession with //​Breakout//​. Sudnow describes studying the game's mechanics, visiting the manufacturer in Silicon Valley, and interviewing the programmers.
   * For Kid Stuff Records, John Braden recorded a 7-in 33 1/3 RPM record telling the story of //Super Breakout//. This science fiction story dealt with NASA astronaut Captain John Stewart Chang returning from a routine mission transporting titanium ore from Io to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.   * For Kid Stuff Records, John Braden recorded a 7-in 33 1/3 RPM record telling the story of //Super Breakout//. This science fiction story dealt with NASA astronaut Captain John Stewart Chang returning from a routine mission transporting titanium ore from Io to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.
form/videogame/kind/breakanoid.1530676253.txt.gz · Last modified: 2018/07/03 23:50 by rjt