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Table of Contents
Fighters Destiny Series
Identifying Elements
Mechanics
The Fighters Destiny games are 3-D fighters. As was typical of the time they're played mostly on a 2-D plane, with 3-D movement options, Tekken-like move strings, combos, counters, ring-outs, and so on. What makes the series memorable, and something that is yet to be mimicked (or built upon [unfortunately]), is how a match's victor is decided. Differing amounts of points are awarded for ring-outs (1), throws (2), depleting the life bar (3), and performing a counter attack, or special moves (4). Earning points restarts the round, a match is decided when five points are won. The amount of points allocated can also be changed, as can the amount required for a win.
Characters
Most of the characters are shared between the two games, though some of their names change (at least in the English version…)—see chart below.
| Fighters Destiny | Fighter Destiny 2 | Notes |
|---|---|---|
| Abdul | Abdul | |
| Bob | D-Dog | |
| Boro | Kate | |
| NA | Cherry | |
| NA | Dixon | |
| NA | Fabien | |
| Joker | NA | |
| Leon | Federico | Swapped nationalities (Spanish to Italian) |
| NA | Master | |
| Meiling | Meiling | |
| Ninja | Ninja | |
| Pierre | Pierre | |
| Ryuji | Saeki | |
| NA | Samurai | |
| Tomahawk | Zeige | |
| Ushi | Mou | |
| Valerie | Adriana | Different character model, same moveset |
Credits
Selected staff credits, compared between games, with notes on anything interesting I encounter.
According to MobyGames, the two games have 15 staff in common, notably:
- Hideya Nagata - music
- Tatsuaki Tsukamoto - motion designer/director
- Kazuhiko Hamaguchi - programming related?
The game designer on Fighters Destiny, Masahiro Onoguchi, also directed a fighter with a similar points system called toy_fighter for the Sega NAOMI arcade system!, as well as 'motion design' on games like Tekken, Virtua Fighter 4, and Tobal No. 1.
See Also
See Also
- Fighters Destiny and Fighter Destiny 2 on HG101.
