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breakanoid [2022/07/16 19:06] – [Examples] Meekanoid? Beta Bloc? rjtbreakanoid [2024/05/28 22:45] (current) – [Examples] BreakPong rjt
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   * 2018 - **//Arkball//** - [[steam>864270|get]]   * 2018 - **//Arkball//** - [[steam>864270|get]]
   * 2018 - **//Griefer//** - [[steam>823040|get]] - Triangular bricks.   * 2018 - **//Griefer//** - [[steam>823040|get]] - Triangular bricks.
 +  * 2018 - **//Spin Breakout//** - [[https://assetstore.unity.com/packages/templates/packs/spin-breakout-121962|get]] - Interesting [[gmt>Unity]] template for a breakanoid where the bricks are at the top and bottom of the board, and you paddle rotate round a circle in the centre.
 +    * 2021 - **//Spin Breaker//** [[steam>1679130|get]] - [[Asset flip]] version.
   * 2019 - **//Playing a Janky Version of Breakout on a CRT TV Sitting Behind a Mirror in the Bathroom of a Gourmet Restaurant at 2:19 PM//** - [[gt>11575|Play]]   * 2019 - **//Playing a Janky Version of Breakout on a CRT TV Sitting Behind a Mirror in the Bathroom of a Gourmet Restaurant at 2:19 PM//** - [[gt>11575|Play]]
   * 2020 - **//SpaceWings//** [[itch>erwill.itch.io/spacewings|get]] - Like //Alleyway//, your paddle is a spaceship---you can even see the little fox guy in there. You can also control the ball's direction with the left and right arrow keys.   * 2020 - **//SpaceWings//** [[itch>erwill.itch.io/spacewings|get]] - Like //Alleyway//, your paddle is a spaceship---you can even see the little fox guy in there. You can also control the ball's direction with the left and right arrow keys.
   * 2022 - **//Meekanoid//** [[steam>1964810|get]]   * 2022 - **//Meekanoid//** [[steam>1964810|get]]
 +  * 2024 - **//BreakPong//** [[gt>12417|get]] - Breakout roll, Breakup.
 ==== To Add ==== ==== To Add ====
   * http://www.caiman.us/scripts/fw/fbreakout.html   * http://www.caiman.us/scripts/fw/fbreakout.html
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 //According to [[wp>Breakout_(arcade_game)#Influences|wikipedia]]:// //According to [[wp>Breakout_(arcade_game)#Influences|wikipedia]]://
  
-  * //Breakout// directly influenced Steve Wozniak's design for the Apple II computer --- 'A lot of features of the Apple II went in because I had designed //Breakout// for Atari. I had designed it in hardware. I wanted to write it in software now'. This included his design of colour graphics circuitry and the now infamous beep and click sound circuitry. It also directly influenced his design of Integer BASIC (which he referred to as "Game Basic"), with his Integer BASIC version of //Breakout// being the first //proof-of-concept// application running on the prototype Apple II. His desire to play //Breakout// on his new computer also led to the addition of a paddle interface, and ultimately the bundling of paddle controllers and a cassette tape containing the code for Breakout for the Apple II's commercial release.+  * //Breakout// directly influenced Steve Wozniak's design for the Apple II computer --- 'A lot of features of the Apple II went in because I had designed //Breakout// for Atari. I had designed it in hardware. I wanted to write it in software now'. This included his design of colour graphics circuitry and the now infamous beep and click sound circuitry. It also directly influenced his design of Integer BASIC (which he referred to as "Game Basic"), with his Integer BASIC version of //Breakout// being the first //proof-of-concept// application running on the prototype Apple II. His desire to play //Breakout// on his new computer also led to the addition of a paddle interface, and ultimately the bundling of paddle controllers and a [[compact_cassette|cassette tape]] containing the code for Breakout for the Apple II's commercial release.
   * //Pilgrim in the Microworld// is an autobiography by David Sudnow detailing his obsession with //Breakout//. Sudnow describes studying the game's mechanics, visiting the manufacturer in Silicon Valley, and interviewing the programmers.   * //Pilgrim in the Microworld// is an autobiography by David Sudnow detailing his obsession with //Breakout//. Sudnow describes studying the game's mechanics, visiting the manufacturer in Silicon Valley, and interviewing the programmers.
   * For Kid Stuff Records, John Braden recorded a 7-in 33 1/3 RPM record telling the story of //Super Breakout//. This science fiction story dealt with NASA astronaut Captain John Stewart Chang returning from a routine mission transporting titanium ore from Io to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.   * For Kid Stuff Records, John Braden recorded a 7-in 33 1/3 RPM record telling the story of //Super Breakout//. This science fiction story dealt with NASA astronaut Captain John Stewart Chang returning from a routine mission transporting titanium ore from Io to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.
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   * [[bbs>groups/ballandpaddle.html|Ball and Paddle Games]] I've made.   * [[bbs>groups/ballandpaddle.html|Ball and Paddle Games]] I've made.
   * The [[https://www.glorioustrainwrecks.com/taxonomy/term/260|breakout]], [[https://www.glorioustrainwrecks.com/taxonomy/term/428|Break-Out]], and [[https://www.glorioustrainwrecks.com/taxonomy/term/617|arkanoid]] tags on [[glorious trainwrecks]].   * The [[https://www.glorioustrainwrecks.com/taxonomy/term/260|breakout]], [[https://www.glorioustrainwrecks.com/taxonomy/term/428|Break-Out]], and [[https://www.glorioustrainwrecks.com/taxonomy/term/617|arkanoid]] tags on [[glorious trainwrecks]].
 +  * [[https://create-games.com/article.asp?id=2344|A-Z of Click: B is for Breakout Games]] - Daily Click on breakanoids made with [[Clickteam]] software.
 +  * [[ytc>ArkanoidGames|ArkanoidGames]] - Well organised Youtube channel with heaps of videos.
  
 {{tag>videogame genre form breakanoid}} {{tag>videogame genre form breakanoid}}
breakanoid.1657962373.txt.gz · Last modified: 2022/07/16 19:06 by rjt